My suggestion: make it possible to link a group of units to more than one Commander. So if 1st cmds has been killed group will continue to go with 2nd one. He is like rank "saver" or something.
![Geek :geek:](./images/smilies/icon_e_geek.gif)
You're wrong. yes the pathfinding is atrocious across the board in 3.1 but another weakness of the commander is their efficiency/hp. In a group, they become too quickly the priority target. Would be worst if you were giving them even more units to control. They need more hp and less cost. just slightly of both and they'll become usable again.crab_ wrote:Commanders are not good in MP in cause of many reasons.
- too few units in group (6-10 units is too few even for low-oil)
- bad pathfinding
Btw, i'm not sure, but do we need commanders in MP? Just to get free 4% buff for your units?
So may be role of commandec can be reevaluated for MP?
I don't think that word means what you think it means.6% dodginess
I think what our dear friend means to say is that tanks can to barrel rolls %6 of the time. Though, when a commander levels up, then those benefets go across the whole group. so a handful of units could have %20 in speed, evasion, etc.stiv wrote:I don't think that word means what you think it means.6% dodginess
Would it be possible to make the Commanders group, break up / split, if & when the cmds is set to return for repair ? Rather than dragging all its linked units back with it !especially whne cmds "wounded" and retreating to repair