I gave it a little thought, and here are two suggestions
A.... The "player" passes over to the computer.
That is... the units, base, etc are now being controlled by the host computer (artificial intelligence),
exactly the same way they would be controlled in an offline game.
B.... The "player" passes over to the computer, and an invitation is opened at the lobby.
That is... the computer, now, controls the "player", like in suggestion A,
but, at the same time, any real person, from the lobby, is invited to take the place of the human that just left.
Either of the two alternatives above, would be nicer, than the "player" just going... "poof"...


