Rman Virgil wrote:
----->
* Without doing that "TLC" it's a worthless novelty that doesn't come near the PSX effectiveness.
* If you go back a few posts, maybe
4-6 weeks ago I explain some of what that "TLC" is that HAS to be done to trully make it a fun and viable feature in ground based combat as well as just carefree scouting & ultimately in Vtol Dogfighting.
* I guess there's something to that expression about Net Memory being like a pot-head expounding on the meaning of life.. heh.

- RV
*
EDIT: Come to think of it both "TLC" & "Buggy" are
MISNOMERS...
* The truth is Pumpkin's code incomplete or unfinished.
* In order to make the PC version of "Drive" useful
you have to do more codeing. And this is what is being done @ 2200. As EG suggested, you can wait for our binaries to see what we're talkin 'bout here.
Are you calling me a misnomer now?

In case you missed it, check my full 'name' on GNA. ;D
Anyway, of course it would take more coding to truly give it that TLC touch. Since it is being done for at least 4-6 weeks (?), and still isn't done, it shows/tells you there is more to it than just a simple copy & paste job, especially with those extra features you talk about included.
It could mean the difference between this:

& this:

especially, if you want to do this:

???
Would be nice to get ahold of a PSX one of these days, and see how it is handled with the controller, and how it works on a native machine.
As for waiting for binaries, I suppose that is what is going to happen, but as Evilguru pointed out, most of us that work with code would rather look at that.

Just try not to have the same release date as DNF, since that week is all booked up!
