I always tried to figure out how to use effects like from ENB or Sweetfx in warzone.
The biggest problem is:"Sweetfx and ENB are DirectX-Injectors" what prevents them from working in OpenGL-Games Like Warzone ,Quake 3 or Jedi Outcast
.
So i tried to find a solution via google and Tadaa i found this.
http://www.gamedev.ru/projects/forum/?id=166000
For Peoples who are not able to figure out the link on this Russian Page
http://code.google.com/p/qeffects-gl/downloads/list <-- It´s the first link on the page.
Yeah its Russian and even the Readme is Russian.
So i tried to modify it blind
First result was very disappointing (Too Dark Screen shadows are transperant etc.)
I modified for hours and as endresult u can see this On sreenshots i can´t show you much so you should try it yourself.
What it does:
Bloom = Makes things like Explosions or some most look shiny
SSAO = Makes Textures look more Crispy
DOF (Depth of Field) = Makes the Horizon and other things blurry if they are far away.
So here is the Configfile for Warzone.
Code: Select all
[Generic]
Anisotropy=4
Multisample=8
MultisampleHint=0
Bloom=1
BloomSteps=16
BloomDarken=3.55
BloomScale=8
SSAO=1
SSAOScale=32.0
SSAOMinZ=0.005
SSAOMaxZ=0.02
Hue=0
Saturation=10
Lightness=1
Emboss=1
EmbossScale=1.666
DOF=1
DOFMinZ=0.0095 // Controls the Blurriness in the distance.
DOFSpeed=1.75
DOFScale=16.0
[warzone2100.exe]
RenderFrame=1 // This must be enabled or the shadows looks bugged.
SSAOMinZ=0.005
SSAOMaxZ=0.009 // Do not change this except u like it extreme dark ;)
[doomsday.exe]
RenderFrame=2
SSAOScale=2.0
[glquake.exe]
ZTrickFix=1
ViewportFix=1
BloomDarken=2
EmbossScale=0.4
[hl.exe]
ZTrickFix=1
RenderFrame=2
BloomDarken=5
BloomScale=1.0
SSAOScale=4.0
SSAOMaxZ=0.56
Hue=2
Saturation=5
Emboss=0
DOFSpeed=0.5
DOFScale=2.0
[gunman.exe]
ZTrickFix=1
RenderFrame=2
BloomDarken=4
BloomScale=1.25
SSAOMaxZ=0.56
EmbossScale=0.35
Hue=2
Saturation=5
[quake2.exe]
RenderFrame=1
ZTrickFix=1
SSAOMaxZ=0.56
[kingpin.exe]
RenderFrame=1
ZTrickFix=1
SSAOMaxZ=0.56
[sof.exe]
RenderFrame=1
ZTrickFix=1
SSAOMinZ=0.0005
SSAOMaxZ=0.56
EmbossScale=0.3
SSAOScale=96.0
[quake3.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
DOFMinZ=0.05
[sof2.exe]
RenderFrame=1
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
DOFMinZ=0.05
[stvoy.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
DOFMinZ=0.05
[stvoyhm.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
DOFMinZ=0.05
[wolfsp.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
EmbossScale=0.4
[wolfmp.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
EmbossScale=0.4
[tremulous.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
EmbossScale=0.5
[alice.exe]
RenderFrame=2
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
[unreal.exe]
RenderFrame=-1
Saturation=-10
BloomDarken=4
SSAOScale=32.0
[unrealtournament.exe]
RenderFrame=-1
BloomDarken=8
BloomScale=1.0
SSAOScale=32.0
[doom3.exe]
BloomDarken=2
BloomSteps=4
BloomScale=2
SSAOScale=16.0
Hue=3
Saturation=15
[quake4.exe]
BloomDarken=4
BloomSteps=4
BloomScale=1.5
SSAOScale=8.0
Hue=3
Saturation=15
[tuxracer.exe]
SSAO=0
BloomDarken=32
BloomScale=0.5
Its pretty easy like enb or sweetfx
1. Download the files from their website
2. Put all files from the zip into the rootfolder (Where warzone2100.exe is)
3. Download the QeffectsGL.ini from the attachment in this forum.
4. Put this in warzones rootfolder and confirm to overwrite it.
5. Start Warzone and have fun
If u modfied it ,then it were nice if u share your file with us.
NOTE:"I am NOT the Author of this dll-Library" I only modified the config-file to fit it for Warzone.
Not that somebody call me filethief or something like that.
Thats the reason why i do not upload the complete package even it were more comfortable for you all.
Kind Regards
Chris
ps: Sorry for my Bad English but german is my native language.
