Faster Game Play

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Hesterax
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Faster Game Play

Post by Hesterax »

I was thinking that it would be nice if some improvements on the game play could be made by speeding up stuff a bit. This could add a bit more intensity and need a bit more use of micromanagement skills, but that can result in a slightly more enjoyable experience for some players. Things that can be improved (sped up) are:

- Vehicle turn rate; an increased and more instant turn rate (changing direction) for vehicles in Warzone 2100. Would improve vehicle control and allow for a faster paced game.

- Turret turn rate; mostly to compensate with the increased vehicle turn rate.

- Research speed; lowering the time it takes to research weapons, upgrades, building, etc. This is mainly on shortening the amount of time it takes for research objects that take over around one minute, objects that require less research time can stay the same.

This may sound similar to speeding the game up but some things here may stay the same like; vehicle speed, build time, unit manufacture time, etc.

This mode is of course optional, the original would definitely be there to help beginners. :wink:
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NoQ
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Re: Faster Game Play

Post by NoQ »

Did you try Ctrl++?

And no, the base game is not slow-paced. After one or two minutes you could always use more APM.
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Re: Faster Game Play

Post by Jorzi »

I've played some mods with "intensified" stats, like the research speed. I guess the game was a bit more intense, but it also resulted in some problems, like some units being half-obsolete as soon as they arrived at the enemy base etc.

Once you get well-trained in your build order, the start of the game can feel a bit slow, but I actually think this is necessary in order to prevent semi-newbs from getting totally overrun/outpaced.
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Rman Virgil
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Re: Faster Game Play

Post by Rman Virgil »

.

Based on my work over the last 6 months, I believe the WZ GP experience can be more "intense" without changing stats, Ctrl++ temporal acceleration or NTW style start of game, in base, oil glut .... and, at the same time, provide richer tactical maneuver opportunities and a greater range of combat decision making challenges.
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Hesterax
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Re: Faster Game Play

Post by Hesterax »

NoQ wrote:Did you try Ctrl++?

And no, the base game is not slow-paced. After one or two minutes you could always use more APM.
I have tried Ctrl++ (speeds up the game to 1.5 at max right?) and it has a similar effect except my suggestion only wanted to speed up certain features of the game, not everything.
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Hesterax
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Re: Faster Game Play

Post by Hesterax »

Though I can see some balance issues with my suggestion so I am trying to rethink it a bit.
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Iluvalar
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Re: Faster Game Play

Post by Iluvalar »

Hesterax wrote:
NoQ wrote:Did you try Ctrl++?

And no, the base game is not slow-paced. After one or two minutes you could always use more APM.
I have tried Ctrl++ (speeds up the game to 1.5 at max right?) and it has a similar effect except my suggestion only wanted to speed up certain features of the game, not everything.
Turn the cheat on, it goes much faster if you want. You would have loved the "all on" faction in NRS and the nexus research lab XD.
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Hesterax
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Re: Faster Game Play

Post by Hesterax »

Iluvalar wrote:
Hesterax wrote:
NoQ wrote:Did you try Ctrl++?

And no, the base game is not slow-paced. After one or two minutes you could always use more APM.
I have tried Ctrl++ (speeds up the game to 1.5 at max right?) and it has a similar effect except my suggestion only wanted to speed up certain features of the game, not everything.
Turn the cheat on, it goes much faster if you want. You would have loved the "all on" faction in NRS and the nexus research lab XD.
Thanks but all I actually wanted to do was to improve a bit of unit turning and stuff like that, I am not so sure if speeding up research would work the way I wanted anymore. I don't want an extremely fast paced game (just maybe adding a bit more of micromanagement). I think that the title Faster Game Play gives the wrong impression of what I wanted.

I actually only made this topic because I was frustrated with the slow turn rate of the units (mostly just the vehicle) when I was retreating my army from heavy attack, which got me thinking a bit.

Regards, Hesterax. :)
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Re: Faster Game Play

Post by Jorzi »

Of course, being able to design varyingly fast units means some of them will be frustratingly slow and others will be frustratingly weak. You need to find the sweet spot where your units are fast enough to take cover but strong enough not to get killed immediately.
Some combos I have found useful:
HPV cannon python halftacks - some people use tracks but those are really hard to manage effectively and only good for a definitive rush where the enemy can't maneuver too much
Assault / twin assault gun mantis tracks - mantis is one of my favourite bodies and I sometimes even prefer it to tiger. Combine it with assault gun which has a high hp and relatively low weight, and you get maximum speed out of your tracks.
Light cannon cobra halftracks - after recent boosts to light cannon, it's actually a worthy competitor to the medium cannon, making this tank fast and durable.

Sometimes, however, you want maximum hp and firepower, and that's why the game allows you to make heavy units that maneuver very sluggishly, for example:
Ground shaker tiger tracks - this unit pwns but a heap of them will totally clog up everyone else's movement.
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