Models by Jorzi (AR)
Re: Models by Jorzi (AR)
You can just transform and use this:
Or cnсeo's CC texture.
Or cnсeo's CC texture.
Sorry for my bad English
Re: Models by Jorzi (AR)
True. Better to leave this for some point in the future when there is a proper solution for animation and stuff.Jorzi wrote:... they do provide some nice details, but unfortunately pulling off fake lighting with an otherwise dynamically lit texture can also look a bit bad, so I took the easy way out...
Re: Models by Jorzi (AR)
Awesome models dude. It's... it's over 9000! No, really!
Re: Models by Jorzi (AR)
Thanks chobibo
Small update: With some cutting & modification, I made an assault cannon model based on the twin assault cannon.
Small update: With some cutting & modification, I made an assault cannon model based on the twin assault cannon.
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
I might be wrong, but the AC should also have a laser designator on the "wing", along with the case ejector.
And model the rear hatch as a proper hatch (i.e. like my Avenger's hatch).
Other than that, it's a masterpiece.
And model the rear hatch as a proper hatch (i.e. like my Avenger's hatch).
Other than that, it's a masterpiece.
Xfire-->chris37killer
Re: Models by Jorzi (AR)
Thanks guys
I'll add more details soon
Meanwhile, some concept work on the cyborgs, which imo look like random pixelblobs on legs atm.
The lowpoly is currently 404 triangles.
Now the legs are among the primary reasons why tangent space normal mapping would be desirable. However, if I make them hipoly enough not to need a normal map it might be a nice compromise for the time being, and the torsos and weapons can use object space maps.
I'll add more details soon
Meanwhile, some concept work on the cyborgs, which imo look like random pixelblobs on legs atm.
The lowpoly is currently 404 triangles.
Now the legs are among the primary reasons why tangent space normal mapping would be desirable. However, if I make them hipoly enough not to need a normal map it might be a nice compromise for the time being, and the torsos and weapons can use object space maps.
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
I'm getting a sort of Doom Guy vibe from the hi-poly torso/head pic.
If you need more details for the cyborgs, check out some of the ingame FMV's.
If you need more details for the cyborgs, check out some of the ingame FMV's.
- Rman Virgil
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Re: Models by Jorzi (AR)
What other FMV besides the "Cam1a_c" sequence might you be thinking of ? (Which, btw, the same art is used for the WZ comic book, with better detail than the FMV - but not by much.)Slye_Fox wrote:I'm getting a sort of Doom Guy vibe from the hi-poly torso/head pic.
If you need more details for the cyborgs, check out some of the ingame FMV's.
Just for frame of ref purposes, here is page 6 from the comic and Pumpkin's original page 14 textures... with 2 cyborg designs.... both different from the comic which is the same as the FMV.... total of 3 different designs.
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Re: Models by Jorzi (AR)
The models are very good, as always However the proportions of the original models are really weird. I would love to see something a bit different. I'm thinking of some warhammer units like those: http://wh40k.lexicanum.com/mediawiki/im ... ptor24.jpg
Re: Models by Jorzi (AR)
I really like that design, but I think it works better for the heavier super cyborgs, while the lighter cyborgs should be able to turn their heads and be more human-like imo. I specifically made the new design a bit taller and a bit narrower.
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
Ripple rockets lowpoly, 122 triangles. I did sharpen the missile tips, but I don't know if it shows.
-insert deep philosophical statement here-
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
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Re: Models by Jorzi (AR)
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I can definitely make out the missile nipples. I dare say, they make a point of leaving a favorable impression.
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I can definitely make out the missile nipples. I dare say, they make a point of leaving a favorable impression.
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Re: Models by Jorzi (AR)
A bit of an update
Pretty much finished, except for the tcmask and exporting.
Pretty much finished, except for the tcmask and exporting.
- Attachments
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- ripple_lowpoly2.jpg (27.82 KiB) Viewed 6349 times
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
Looking at the screenshots, does this means the Engine support Normal maps now?Jorzi wrote:Thanks for your suggestions, I think this one looks suitably hi-tech
Would be a reason to return.
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2