OpenGL1.2 + TED problem strikes again,now with nvidia card.
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saviliana
- Rookie

- Posts: 18
- Joined: 09 Nov 2013, 17:24
OpenGL1.2 + TED problem strikes again,now with nvidia card.
CPU:Intel Core2 Quad Q9300
GPU: Nvidia GTS 250
Ram: 4GBs
Driver version:331.65, latest, double checked, reinstall it twice.
OS:Windows Vista Home Premium 32bit with SP1 and SP2 up to date.
Still don't get Warzone2100 start up. Still pop up a window sais OpenGL 1.2 not supported and close itself.
I kinda know that the hardward itself do support software using opengl 2.x/3.x (even on some older drivers), so why it just refuse to start the game?
***********************************************************
[GameProperties]
current_time=Sat Nov 09 23:19:59 2013\n
graphics_time=00:00
game_time=00:00
playing_time=00:00
version=3.1.0
full_version=Version 3.1.0 - Built Jan 14 2013
cheated=false
debug=false
level\map=main
mods=
openGL_vendor=OpenGL Vendor: Microsoft Corporation
openGL_renderer=OpenGL Renderer: GDI Generic
openGL_version=OpenGL Version: 1.1.0
openGL_GLEW_version=GLEW Version: 1.7.0
openGL_GLSL_version=
GL_EXTENSIONS=GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
**************************************
--- Starting log [C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_231958.txt]---
info |11:19:58: [realmain:1133] Using C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_231958.txt debug file
fatal |11:19:59: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
************************************
--- Starting log [C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_221304.txt]---
info |10:13:04: [realmain:1133] Using C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_221304.txt debug file
fatal |10:13:04: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
******************************************
--- Starting log [C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_220604.txt]---
info |10:06:04: [realmain:1133] Using C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_220604.txt debug file
fatal |10:06:05: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
GPU: Nvidia GTS 250
Ram: 4GBs
Driver version:331.65, latest, double checked, reinstall it twice.
OS:Windows Vista Home Premium 32bit with SP1 and SP2 up to date.
Still don't get Warzone2100 start up. Still pop up a window sais OpenGL 1.2 not supported and close itself.
I kinda know that the hardward itself do support software using opengl 2.x/3.x (even on some older drivers), so why it just refuse to start the game?
***********************************************************
[GameProperties]
current_time=Sat Nov 09 23:19:59 2013\n
graphics_time=00:00
game_time=00:00
playing_time=00:00
version=3.1.0
full_version=Version 3.1.0 - Built Jan 14 2013
cheated=false
debug=false
level\map=main
mods=
openGL_vendor=OpenGL Vendor: Microsoft Corporation
openGL_renderer=OpenGL Renderer: GDI Generic
openGL_version=OpenGL Version: 1.1.0
openGL_GLEW_version=GLEW Version: 1.7.0
openGL_GLSL_version=
GL_EXTENSIONS=GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
**************************************
--- Starting log [C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_231958.txt]---
info |11:19:58: [realmain:1133] Using C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_231958.txt debug file
fatal |11:19:59: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
************************************
--- Starting log [C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_221304.txt]---
info |10:13:04: [realmain:1133] Using C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_221304.txt debug file
fatal |10:13:04: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
******************************************
--- Starting log [C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_220604.txt]---
info |10:06:04: [realmain:1133] Using C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1109_220604.txt debug file
fatal |10:06:05: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
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Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
Sounds a bit odd. Can you add '--debug=3d' to the command line options of warzone, run it, then attach the resulting stdout.txt log file here? See http://developer.wz2100.net/wiki/FileLocations for where to find it.
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vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
You didn't install video drivers. The above states that it is using Microsoft. That means, it didn't find any drivers except the MS default ones, which don't support openGL higher than 1.saviliana wrote:CPU:Intel Core2 Quad Q9300
GPU: Nvidia GTS 250
Ram: 4GBs
Driver version:331.65, latest, double checked, reinstall it twice.
OS:Windows Vista Home Premium 32bit with SP1 and SP2 up to date.
openGL_vendor=OpenGL Vendor: Microsoft Corporation
openGL_renderer=OpenGL Renderer: GDI Generic
openGL_version=OpenGL Version: 1.1.0
openGL_GLEW_version=GLEW Version: 1.7.0
openGL_GLSL_version=
GL_EXTENSIONS=GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
.
You either got a laptop that has intel & nvidia, and you didn't update *both* video drivers, or you didn't install the correct nvidia graphics drivers.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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saviliana
- Rookie

- Posts: 18
- Joined: 09 Nov 2013, 17:24
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
I triple checked it,my rig is a desktop, don't have second display chipset, driver and directx9.x/10.x is fully up-to-date, and it just run other open GL/CL games just fine.vexed wrote:You didn't install video drivers. The above states that it is using Microsoft. That means, it didn't find any drivers except the MS default ones, which don't support openGL higher than 1.saviliana wrote:CPU:Intel Core2 Quad Q9300
GPU: Nvidia GTS 250
Ram: 4GBs
Driver version:331.65, latest, double checked, reinstall it twice.
OS:Windows Vista Home Premium 32bit with SP1 and SP2 up to date.
openGL_vendor=OpenGL Vendor: Microsoft Corporation
openGL_renderer=OpenGL Renderer: GDI Generic
openGL_version=OpenGL Version: 1.1.0
openGL_GLEW_version=GLEW Version: 1.7.0
openGL_GLSL_version=
GL_EXTENSIONS=GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
.
You either got a laptop that has intel & nvidia, and you didn't update *both* video drivers, or you didn't install the correct nvidia graphics drivers.
(For example:Darkout is a opengl only game, and it use open gl 2.x codex, it runs perfect, same story on Planet Explorers, it is open GL 3.x and open CL required.).
So I would guess it is either a detection error or something weird happens on the latest display drivers I update.
Another Logfile using--debug=3d' commandline*************************
--- Starting log [C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1110_154314.txt]---
info |03:43:14: [realmain:1133] Using C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1110_154314.txt debug file
3d |03:43:15: [screenInitialise:82] OpenGL Vendor: Microsoft Corporation
3d |03:43:15: [screenInitialise:85] OpenGL Renderer: GDI Generic
3d |03:43:15: [screenInitialise:88] OpenGL Version: 1.1.0
3d |03:43:15: [screenInitialise:91] GLEW Version: 1.7.0
3d |03:43:15: [screenInitialise:120] OpenGL Extensions: GL_WIN_swap_hint, GL_EXT_bgra, GL_EXT_paletted_texture
3d |03:43:15: [screenInitialise:121] Notable OpenGL features:
3d |03:43:15: [screenInitialise:122] * OpenGL 1.2 is NOT supported!
3d |03:43:15: [screenInitialise:123] * OpenGL 1.3 is NOT supported!
3d |03:43:15: [screenInitialise:124] * OpenGL 1.4 is NOT supported!
3d |03:43:15: [screenInitialise:125] * OpenGL 1.5 is NOT supported!
3d |03:43:15: [screenInitialise:126] * OpenGL 2.0 is NOT supported!
3d |03:43:15: [screenInitialise:127] * OpenGL 2.1 is NOT supported!
3d |03:43:15: [screenInitialise:128] * OpenGL 3.0 is NOT supported!
3d |03:43:15: [screenInitialise:129] * Texture compression is NOT supported.
3d |03:43:15: [screenInitialise:130] * Two side stencil is NOT supported.
3d |03:43:15: [screenInitialise:131] * ATI separate stencil is NOT supported.
3d |03:43:15: [screenInitialise:132] * Stencil wrap is NOT supported.
3d |03:43:15: [screenInitialise:133] * Anisotropic filtering is NOT supported.
3d |03:43:15: [screenInitialise:134] * Rectangular texture is NOT supported.
3d |03:43:15: [screenInitialise:135] * FrameBuffer Object (FBO) is NOT supported.
3d |03:43:15: [screenInitialise:136] * ARB Vertex Buffer Object (VBO) is NOT supported.
3d |03:43:15: [screenInitialise:137] * NPOT is NOT supported.
3d |03:43:15: [screenInitialise:138] * texture cube_map is NOT supported.
3d |03:43:15: [screenInitialise:140] * Total number of Texture Units (TUs) supported is 0.
fatal |03:43:15: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
-
vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
We don't do anything special, just the normal query to the openGL driver, and, in this case, it still says you are unaccelerated. (no openGL driver found as far as Windows is telling us) and I never heard of those games that you mentioned, so, I can't tell what they do differently.saviliana wrote: I triple checked it,my rig is a desktop, don't have second display chipset, driver and directx9.x/10.x is fully up-to-date, and it just run other open GL/CL games just fine.
(For example:Darkout is a opengl only game, and it use open gl 2.x codex, it runs perfect, same story on Planet Explorers, it is open GL 3.x and open CL required.).
So I would guess it is either a detection error or something weird happens on the latest display drivers I update.
Another Logfile using--debug=3d' commandline*************************
Code: Select all
--- Starting log [C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1110_154314.txt]--- info |03:43:14: [realmain:1133] Using C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1110_154314.txt debug file 3d |03:43:15: [screenInitialise:82] OpenGL Vendor: Microsoft Corporation 3d |03:43:15: [screenInitialise:85] OpenGL Renderer: GDI Generic 3d |03:43:15: [screenInitialise:88] OpenGL Version: 1.1.0 3d |03:43:15: [screenInitialise:91] GLEW Version: 1.7.0 3d |03:43:15: [screenInitialise:120] OpenGL Extensions: GL_WIN_swap_hint, GL_EXT_bgra, GL_EXT_paletted_texture 3d |03:43:15: [screenInitialise:121] Notable OpenGL features: 3d |03:43:15: [screenInitialise:122] * OpenGL 1.2 is NOT supported! 3d |03:43:15: [screenInitialise:123] * OpenGL 1.3 is NOT supported! 3d |03:43:15: [screenInitialise:124] * OpenGL 1.4 is NOT supported! 3d |03:43:15: [screenInitialise:125] * OpenGL 1.5 is NOT supported! 3d |03:43:15: [screenInitialise:126] * OpenGL 2.0 is NOT supported! 3d |03:43:15: [screenInitialise:127] * OpenGL 2.1 is NOT supported! 3d |03:43:15: [screenInitialise:128] * OpenGL 3.0 is NOT supported! 3d |03:43:15: [screenInitialise:129] * Texture compression is NOT supported. 3d |03:43:15: [screenInitialise:130] * Two side stencil is NOT supported. 3d |03:43:15: [screenInitialise:131] * ATI separate stencil is NOT supported. 3d |03:43:15: [screenInitialise:132] * Stencil wrap is NOT supported. 3d |03:43:15: [screenInitialise:133] * Anisotropic filtering is NOT supported. 3d |03:43:15: [screenInitialise:134] * Rectangular texture is NOT supported. 3d |03:43:15: [screenInitialise:135] * FrameBuffer Object (FBO) is NOT supported. 3d |03:43:15: [screenInitialise:136] * ARB Vertex Buffer Object (VBO) is NOT supported. 3d |03:43:15: [screenInitialise:137] * NPOT is NOT supported. 3d |03:43:15: [screenInitialise:138] * texture cube_map is NOT supported. 3d |03:43:15: [screenInitialise:140] * Total number of Texture Units (TUs) supported is 0. fatal |03:43:15: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
We haven't changed anything that would detect openGL differently since the time this game was converted to use openGL, and that is going on 8+ years now, we are using the same calls.
At this point, I am thinking something is screwy with your system is going on.
Check your event log for any errors/warnings, and get this program http://www.ozone3d.net/gpu_caps_viewer/ it will tell you what it finds, and you can post a screen shot of the openGL tab, and we can go from there.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
-
saviliana
- Rookie

- Posts: 18
- Joined: 09 Nov 2013, 17:24
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
Incase the last post don't show upvexed wrote:We don't do anything special, just the normal query to the openGL driver, and, in this case, it still says you are unaccelerated. (no openGL driver found as far as Windows is telling us) and I never heard of those games that you mentioned, so, I can't tell what they do differently.saviliana wrote: I triple checked it,my rig is a desktop, don't have second display chipset, driver and directx9.x/10.x is fully up-to-date, and it just run other open GL/CL games just fine.
(For example:Darkout is a opengl only game, and it use open gl 2.x codex, it runs perfect, same story on Planet Explorers, it is open GL 3.x and open CL required.).
So I would guess it is either a detection error or something weird happens on the latest display drivers I update.
Another Logfile using--debug=3d' commandline*************************
Code: Select all
--- Starting log [C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1110_154314.txt]--- info |03:43:14: [realmain:1133] Using C:\Users\User\Documents\Warzone 2100 3.1\logs\WZlog-1110_154314.txt debug file 3d |03:43:15: [screenInitialise:82] OpenGL Vendor: Microsoft Corporation 3d |03:43:15: [screenInitialise:85] OpenGL Renderer: GDI Generic 3d |03:43:15: [screenInitialise:88] OpenGL Version: 1.1.0 3d |03:43:15: [screenInitialise:91] GLEW Version: 1.7.0 3d |03:43:15: [screenInitialise:120] OpenGL Extensions: GL_WIN_swap_hint, GL_EXT_bgra, GL_EXT_paletted_texture 3d |03:43:15: [screenInitialise:121] Notable OpenGL features: 3d |03:43:15: [screenInitialise:122] * OpenGL 1.2 is NOT supported! 3d |03:43:15: [screenInitialise:123] * OpenGL 1.3 is NOT supported! 3d |03:43:15: [screenInitialise:124] * OpenGL 1.4 is NOT supported! 3d |03:43:15: [screenInitialise:125] * OpenGL 1.5 is NOT supported! 3d |03:43:15: [screenInitialise:126] * OpenGL 2.0 is NOT supported! 3d |03:43:15: [screenInitialise:127] * OpenGL 2.1 is NOT supported! 3d |03:43:15: [screenInitialise:128] * OpenGL 3.0 is NOT supported! 3d |03:43:15: [screenInitialise:129] * Texture compression is NOT supported. 3d |03:43:15: [screenInitialise:130] * Two side stencil is NOT supported. 3d |03:43:15: [screenInitialise:131] * ATI separate stencil is NOT supported. 3d |03:43:15: [screenInitialise:132] * Stencil wrap is NOT supported. 3d |03:43:15: [screenInitialise:133] * Anisotropic filtering is NOT supported. 3d |03:43:15: [screenInitialise:134] * Rectangular texture is NOT supported. 3d |03:43:15: [screenInitialise:135] * FrameBuffer Object (FBO) is NOT supported. 3d |03:43:15: [screenInitialise:136] * ARB Vertex Buffer Object (VBO) is NOT supported. 3d |03:43:15: [screenInitialise:137] * NPOT is NOT supported. 3d |03:43:15: [screenInitialise:138] * texture cube_map is NOT supported. 3d |03:43:15: [screenInitialise:140] * Total number of Texture Units (TUs) supported is 0. fatal |03:43:15: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
We haven't changed anything that would detect openGL differently since the time this game was converted to use openGL, and that is going on 8+ years now, we are using the same calls.
At this point, I am thinking something is screwy with your system is going on.
Check your event log for any errors/warnings, and get this program http://www.ozone3d.net/gpu_caps_viewer/ it will tell you what it finds, and you can post a screen shot of the openGL tab, and we can go from there.



-
vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
What language is your system ?
Also, did you get the game from the Sourceforge website ?
Also, did you get the game from the Sourceforge website ?
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
-
stiv
- Warzone 2100 Team Member

- Posts: 876
- Joined: 18 Jul 2008, 04:41
- Location: 45N 86W
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
Don't use the Microsoft video driver. Get the manufacturer's driver for your card.
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saviliana
- Rookie

- Posts: 18
- Joined: 09 Nov 2013, 17:24
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
I have already re-install three times of nvidia driver, form nvidia website, driver CD and through Nvidia Geforce Experience program. It just can't be detected by the game.stiv wrote:Don't use the Microsoft video driver. Get the manufacturer's driver for your card.
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saviliana
- Rookie

- Posts: 18
- Joined: 09 Nov 2013, 17:24
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
Yes, I did click into Sourceforge through wz2100.net's download button, and I'm using traditional chinese version windows vista.vexed wrote:What language is your system ?
Also, did you get the game from the Sourceforge website ?
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Ezio
- Trained

- Posts: 306
- Joined: 24 Apr 2010, 16:42
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
on quick google this seems to be random known issue, although i couldn't find any solved one. some way around is using NVAPI but library itself ~2gb while we only need GPU detection which hopefully does not fail to detect these stuff.
could you show me your device manager -> display adapter. you can access if from WIN + pause/break -> device manager. i just want to make sure that there is no microsoft driver there
could you show me your device manager -> display adapter. you can access if from WIN + pause/break -> device manager. i just want to make sure that there is no microsoft driver there
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Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
NVAPI would not help. I suspect Warzone is being put into some kind of compatibility mode, and therefore being linked with the Microsoft GL driver instead of the Nvidia one. I have no idea why that might happen, or how to fix it, though.
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saviliana
- Rookie

- Posts: 18
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Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
Update: I removed the logmein mirror driver and it still not going anywhere, so it wasn't that causing the problem.Ezio wrote:on quick google this seems to be random known issue, although i couldn't find any solved one. some way around is using NVAPI but library itself ~2gb while we only need GPU detection which hopefully does not fail to detect these stuff.
could you show me your device manager -> display adapter. you can access if from WIN + pause/break -> device manager. i just want to make sure that there is no microsoft driver there
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Last edited by saviliana on 12 Nov 2013, 13:43, edited 1 time in total.
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saviliana
- Rookie

- Posts: 18
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Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
I'm thinking, would there a commandline can force the game run itself no matter how the openGL detection tells it yes or no? Maybe it could just runs fine like the other OpenGL games I mention before....Per wrote:NVAPI would not help. I suspect Warzone is being put into some kind of compatibility mode, and therefore being linked with the Microsoft GL driver instead of the Nvidia one. I have no idea why that might happen, or how to fix it, though.
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cybersphinx
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Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
If Warzone can't detect the proper OpenGL that means it somehow is hidden from it, so it can't use it. Make sure it is not run in some compatibility mode.


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