Models by Jorzi (AR)
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Jorzi
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Re: Models by Jorzi (AR)
Baked some basic "white" textures and exported to warzone, shading and animation work perfectly 
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Pavel
- Greenhorn
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Re: Models by Jorzi (AR)
Beautiful! ArtRevolution is the future of the Warzone 2100!
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cnceo
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Re: Models by Jorzi (AR)
fantastic.
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Goth Zagog-Thou
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Re: Models by Jorzi (AR)
Is there anything special that needs to be done to export to Warzone? Been a while so I'm out of the loop on whether we need to use the .pie plugin or not (I assume it still needs the plugin).
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Jorzi
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Re: Models by Jorzi (AR)
The old blender plugin is no longer useful (the blender core got rewritten from scratch at the 2.49-2.5 transition and all 2.4x scripts are unusable in newer versions of blender)
My current workflow is blender -> .obj -> WMIT -> .pie 3 -> warzone
@cnceo, Pavel: Thanks guys
My current workflow is blender -> .obj -> WMIT -> .pie 3 -> warzone
@cnceo, Pavel: Thanks guys


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Jorzi
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Re: Models by Jorzi (AR)
Some work on the assault gun (same turret as hmg)
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cnceo
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Re: Models by Jorzi (AR)
excellent!
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Alpha93
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legion_Lex
- Greenhorn
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Re: Models by Jorzi (AR)
Jorzi, the terms for the creation of ARmod_alpha4.wz know nothing?
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Jorzi
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Re: Models by Jorzi (AR)
@legion_Lex: pretty soon, Alpha93 is doing models at a fast pace so we'll wait a bit more for him to get his stuff done. I also have a bit of stuff that I may have the time to include.
Some texturing on the oil derrick.
Some texturing on the oil derrick.
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swatspeedman
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Re: Models by Jorzi (AR)
I'm so jelly of your textures Jorzi, I can't texture at all.
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cnceo
- Trained

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Re: Models by Jorzi (AR)
I like absolutley everything about it 
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Jorzi
- Regular

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Re: Models by Jorzi (AR)
Thanks guys
I've now committed all the finished models so far to the art revolution svn repository.
You can check it out at http://sourceforge.net/p/artrev2100/code/HEAD/tree/
You can check it out at http://sourceforge.net/p/artrev2100/code/HEAD/tree/


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Alpha93
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Re: Models by Jorzi (AR)
Mind telling me what was the issue with the Whirlwind's NM? O.o
It looked fine ingame, unless I missed something.
It looked fine ingame, unless I missed something.
Xfire-->chris37killer
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Jorzi
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Re: Models by Jorzi (AR)
It's actually a bit tricky to see the difference but the normals had the x and y-components flipped, resulting in the light shining 90 degrees wrong. I guess this difference would be easier to see if everything was consistently lit.


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