High-oil: you can use ctrl+a to select all attack units and send them all at some spot.
Low-oil: you can't use ctrl+a, because some units was sent already to attack enemy oil.
So on low-oil you need manipulate of several groups of tanks, while on high-oil you can use ctrl+a.
Well. may be i just doint know better keyboard shortcuts.
NoQ, do we talking about 3.1 balance?NoQ wrote:I don't think that pure machineguns or pure cannons or pure flamers or pure rockets or pure arty should work at all.
Pure stuff works even if you say "should not work at all" 100 times
In early game pure rockets or pure cannons can be countered.
But you can use pure rockets to counter pure MGs and in this case your pure rockets will work.
1) Lancer+MRA = pure rockets - works
2) Cannons on hover = pure cannons - works
Hover cannons can beat cyborgs. No counter for hover cannons.
Rockets have 30% less damage to hover. Do we talking about 3.1?NoQ wrote:solved trivially: rockets on halftracks are stronger than rockets on hovers because no with same ROF there is no hit-and-run advantage
NoQ wrote:do not think that we should be able to counter hover hit and run without using cannons or rockets (as, in general, AP weapons should not work that well agains tanks)
No. It is not for 3.1. It is looks more for 3.2 but we have more combinations.. dunno. it looks too complex.NoQ wrote:So i expect something like: lancer halftracks > hpv halftracks > lancer hovers > medium cannon halftracks > lancer halftracks.