Higher quality textures for the old models ?
Re: Higher quality textures for the old models ?
Perhaps you guys might use some updated lowpoly models for scavenger structures.
Xfire-->chris37killer
Re: Higher quality textures for the old models ?
There has been some work done already on scav models viewtopic.php?f=49&t=9182&p=104205&hilit=fred#p104205
Also your scav gas station is missing the sign and the pumps what version of warzone are you testing this on?
Also your scav gas station is missing the sign and the pumps what version of warzone are you testing this on?
Re: Higher quality textures for the old models ?
Have they been implemented yet? Otherwise I can't see much point to improving the scav's structures textures.
Xfire-->chris37killer
Re: Higher quality textures for the old models ?
Nice stuff berg. The sign is there, I also edited but it's cut from the screenshot.Berg wrote:There has been some work done already on scav models viewtopic.php?f=49&t=9182&p=104205&hilit=fred#p104205
Also your scav gas station is missing the sign and the pumps what version of warzone are you testing this on?
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Re: Higher quality textures for the old models ?
Latest snapshot of my textures: http://warzone.1oooo.de/hdtex_131105.wz
The mod contains all textures from my previous posts, including all the textures mentioned in the topic. There are some bits missing, that are hardly worth redrawing, because it doesn't make much difference ingame. However, what's not done is: Campaign buildings and in general 'units'.
So far I'm not sure who maintains the graphics and I'm not sure who decides on what to include in the game. I consider this to be finished unless some feedback from the community is collected. Feel free to use my textures for the game or for mods (GPLv2 license and author included in the wz archive). For me the next step will be to get into modelling and contribute some stuff to AR.
The mod contains all textures from my previous posts, including all the textures mentioned in the topic. There are some bits missing, that are hardly worth redrawing, because it doesn't make much difference ingame. However, what's not done is: Campaign buildings and in general 'units'.
So far I'm not sure who maintains the graphics and I'm not sure who decides on what to include in the game. I consider this to be finished unless some feedback from the community is collected. Feel free to use my textures for the game or for mods (GPLv2 license and author included in the wz archive). For me the next step will be to get into modelling and contribute some stuff to AR.
Last edited by cnceo on 16 Nov 2013, 15:47, edited 1 time in total.
Re: Higher quality textures for the old models ?
Awesome. I will have a closer look!
Re: Higher quality textures for the old models ?
A couple of thoughs i had; i'm not really any good in artwork, so it all may be wrong
- Command center rooftop seems a bit too high-contrast, or is it just me?
- The same thing about relay center: not sure it's actually a texture problem, maybe these textures are just too good for these simple models
- Also, could anybody pleeeease also fix sensor texture? It's so low-res
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Higher quality textures for the old models ?
It seems to be a sharp transition, then again this is due to the stock texpages having just so much stuff on them.
Xfire-->chris37killer
Re: Higher quality textures for the old models ?
Thanks for the feedback! About the sensor: I wanted to do that, but then I couldn't locate the texture quickly. Do you know which texpage it is on?NoQ wrote:A couple of thoughs i had; i'm not really any good in artwork, so it all may be wrong
- Command center rooftop seems a bit too high-contrast, or is it just me?
- The same thing about relay center: not sure it's actually a texture problem, maybe these textures are just too good for these simple models
- Also, could anybody pleeeease also fix sensor texture? It's so low-res
Re: Higher quality textures for the old models ?
Sensor model is GNLSNSR1.PIE as stated in stats/sensor.txt (stats/sensor.ini), this model mentions page-17-droid-weapons.png; but then i'm not sure which part of it ... should be explained somewhere in the POLYGONS array
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Higher quality textures for the old models ?
It's probably the one near the bottom, to the left of the command turret. Which is, probably, the same part of the texpage that the sensor turret makes use of.
Xfire-->chris37killer
Re: Higher quality textures for the old models ?
Lol: i pointed out the tank sensor instead of the cc sensor (which is TRLSNSR1.PIE)
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Higher quality textures for the old models ?
They both use the same texpage though.
Xfire-->chris37killer
Re: Higher quality textures for the old models ?
Okay,I applied some blur and noise as a quick fix. But I think that's already much better.
Re: Higher quality textures for the old models ?
Okay, here is a quick update thanks to NoQs feedback. I guess the contrast is a matter of taste, but you're right. I tried to give it a lot of depth but the results had to much contrast. I hope it's slightly better now. The new sensor texture is also included. Additionally I fixed the research addon model, because one of the addons has a weird rotation in the original model (see screenshot).
http://warzone.1oooo.de/hdtex_131116.wz
http://warzone.1oooo.de/hdtex_131116.wz