Warzone 2100: Contingency (Beta now released)
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- Regular
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Re: Warzone 2100: Contingency (Beta now released)
Or you may just need to hand edit some of the wrf files.
Re: Warzone 2100: Contingency (Beta now released)
Can you say what should i edit? i know how wrf files works, but i dont know what i have to do. Contingerncy mod works good as autoload mod. I think structure of wrf is correct.Lord Apocalypse wrote:Or you may just need to hand edit some of the wrf files.
Warzone2100 Guide - http://betaguide.wz2100.net/
Re: Warzone 2100: Contingency (Beta now released)
The trouble is not in wrf, it's in names.txt, afaik.
We could use a little telepathy practice though.
We could use a little telepathy practice though.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Warzone 2100: Contingency (Beta now released)
Just faced this bug when i tried to make map-mop from my balance-mod.NoQ wrote:The trouble is not in wrf, it's in names.txt, afaik.
We could use a little telepathy practice though.
Is there ticket for this bug? Do devs know?
Bug: map-mods with modified names.txt do not work
Warzone2100 Guide - http://betaguide.wz2100.net/
Re: Warzone 2100: Contingency (Beta now released)
Yes. this one. Map-mods with new weapons (bodies, propulsion etc.) does not work because names.txt cannot be loaded from map-mod.NoQ wrote:#3970 ?
I cant reopen or add comments.
Warzone2100 Guide - http://betaguide.wz2100.net/
Re: Warzone 2100: Contingency (Beta now released)
I wonder why tracked vehicles turn around in milliseconds in Contingency and why Cyborgs seem to cost nearly nothing.
Last edited by themac on 07 Nov 2013, 03:02, edited 1 time in total.
- Shadow Wolf TJC
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- Location: Raleigh, NC
Re: Warzone 2100: Contingency (Beta now released)
Sorry for the massive delay, but I've been really busy in real-life now that I'm back in college working for a degree in simulation and game development. That, and I'm intensifying my search for a job to help pay for these courses.
Unfortunately, I have nothing new to show because of this. I've been doing some work on making NullBotSW the new AI that gets bundled with Contingency (by finishing up with the Flamer/Laser and Artillery personalities) as well as some balance tweaks (that would've allowed players to research and build Gauss Mortar and Gauss Howitzer defenses sooner).
Unfortunately, I have nothing new to show because of this. I've been doing some work on making NullBotSW the new AI that gets bundled with Contingency (by finishing up with the Flamer/Laser and Artillery personalities) as well as some balance tweaks (that would've allowed players to research and build Gauss Mortar and Gauss Howitzer defenses sooner).
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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- Greenhorn
- Posts: 15
- Joined: 18 Jun 2012, 21:56
Re: Warzone 2100: Contingency (Beta now released)
Is there a possibility for us to see the version 1.0 of this mod in anytime soon?
I don't mean to be annoying, just wanna know how this mod would look like in the future.
I don't mean to be annoying, just wanna know how this mod would look like in the future.
- Shadow Wolf TJC
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- Joined: 16 Apr 2011, 05:12
- Location: Raleigh, NC
Re: Warzone 2100: Contingency (Beta now released)
Gameplaywise and balancewise, it's pretty much done. Graphicswise, work needs to be done on the graphics and special effects of the various weapons. Finally, Nullbot will need to be updated so that it'll use the latest features of Contingency.
Unfortunately, I'm currently too busy in real-life to be able to continue work on this, much like how the devs for Warzone 2100 are too busy in real-life to be able to update Warzone 2100 on a frequent basis. I'm considering starting work on developing some indie games that I can then sell to raise enough money to keep me afloat, so that I could have more spare time to work on other things. Because of this, I'm currently looking for extra help from the community.
By the way, you're welcome to build off of what's currently available on Contingency, since it's licensed under Creative Commons.
Unfortunately, I'm currently too busy in real-life to be able to continue work on this, much like how the devs for Warzone 2100 are too busy in real-life to be able to update Warzone 2100 on a frequent basis. I'm considering starting work on developing some indie games that I can then sell to raise enough money to keep me afloat, so that I could have more spare time to work on other things. Because of this, I'm currently looking for extra help from the community.
By the way, you're welcome to build off of what's currently available on Contingency, since it's licensed under Creative Commons.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: Warzone 2100: Contingency (Beta now released)
Did you have any automation while making Contingency? Cause i see consistent naming conventions in stats and that sort of things, ... Might be helpful for derived works (?)
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
- Shadow Wolf TJC
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- Joined: 16 Apr 2011, 05:12
- Location: Raleigh, NC
Re: Warzone 2100: Contingency (Beta now released)
No I didn't. While I was developing the 1st beta, I followed standardized naming conventions to better organize stats, and manually wrote down their stats while following algorithms that I had used for keeping the gameplay balanced across multiple tech levels.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: Warzone 2100: Contingency (Beta now released)
I tried to run this mod and it has a lot of info and errors in console see attached text file
- Attachments
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- error_list_c-mod.txt
- console output for contingency mod
- (18.32 KiB) Downloaded 433 times
Re: Warzone 2100: Contingency (Beta now released)
None of these are actually errors.
It's normal.
It's normal.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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- Greenhorn
- Posts: 7
- Joined: 06 Feb 2014, 02:40
Re: Warzone 2100: Contingency (Beta now released)
I would like to say. You done great job getting this far. But i have notice that the construction menu well jump around when your trying to find some of the structures.