Hi Crab,
First of all the guide is looking fabulous and I am perplexed as to why there is no link to this from the WZ frontpage... as there is currently not an official online guide for WZ
Now I will make some grammar corrections for you:
http://warzone2100.info/weapons.php
Weapon is most important part of Tank Design. Strong Weapon can be useful even on weak body and slow propulsion.
First of all: Weapon damage is greatly dependent on enemy propulsion type. See Weapon damage modifiers for exact values.
Each weapon have one of two kinds of damage type: kinetic and thermal.
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Weapons are a very important part of tank design. Weapon types are grouped into Artillery, Anti-Tank and All-rounder with weapon damage being greatly dependent on enemy propulsion type. See weapon damage modifiers for exact values.
Each weapon can have two damage types: kinetic and/or thermal.
Tank weapons splitted into sections by 'research line'. Each section contains list of weapons which use same upgrades, e.g. when you upgrade machinegun damage you actually increase the damage of all weapons in MACHINE GUN group. Click on weapon to see detailed view.
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Tank weapons are split into sections by the chosen "research line". Each section contains a list of weapons which use the same upgrades, e.g. when you research machinegun damage you increase the damage of all weapons in the MACHINE GUN section. Click on a weapon to see it's detailed view.
http://warzone2100.info/body.php
The most important parameters of bodies is armor and hit points (HP). There is 2 kinds of armor: kinetic and thermal. Kinetic armor protects tanks from "physical" damage (from machineguns, cannons, rockets, etc.) Thermal armor uses to protect from "heat" damage typed weapons (flamers, lasers, thermite bombs, etc). Note: to produce tanks with medium bodies you need build factory module. Tanks on heavy bodies are require 2 factory modules.
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The most important parameters of the tank body are armor and hit points (HP). There are 2 kinds of armor: kinetic and thermal. Kinetic armor protects tanks from "physical" damage (ie from machineguns, cannons, rockets, etc.). Thermal armor is used to protect the tank body from "heat" damage type weapons such as flamers, lasers, thermite bombs, etc. Note: to produce tanks with medium bodies you need build a factory module. Tanks with heavy bodies require 2 factory modules.
http://warzone2100.info/propulsion.php
Proper propulsion can make unit fast and well defended. Each propulsion have Maximum Speed parameter. In Warzone most of units have maximum speed all time. Only some few tank designs have slow speed.
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Propulsion has the ability to make a unit very fast (hover), give heavy defense (tracks) or a mixture of defense and speed (half tracked). While propulsion has a great effect on unit speed one must also take into account that high turret and body weight could cause a reduction in unit velocity.
http://warzone2100.info/cyborgs.php
Cyborg is alternative type of troops in Warzone. Cyborgs are small, fast, and well defended against anti-tank weapons.
Cyborgs are suffer from Artillery and "Anti-Personell" weapons like Machineguns.
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Cyborgs are the "infantry" of Warzone. Cyborgs are small, fast, and well defended against anti-tank weapons (especially rockets). Cyborgs are vulnerable to artillery (mortar, howitzer, ripple rockets, etc) and machinegun type weapons.
http://warzone2100.info/structure.php
in Warzone2100 two groups of structures are present: defensive structures and base structures.
Base structures used to extract oil, produce units and research technologies. Defensive structures used to defense your base structures.
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In Warzone2100 two groups of structures exist: defensive structures and base structures.
Base structures are used to extract oil, produce units and research technologies while defensive structures are used to defend your base structures.
Your english is good, just had to make a few corrections... hope this helps
BTW our resident language expert, Rman Virgil maybe able to add to this
Thanks again for the guide, it's really excellent!