It's common that I begin doing something of little practical value and not be entirely clear what it's all about till wading deeper into it I begin to see sources, influences and the adjacent possibilities coming to the fore in a coherent and cohesive form. A rather odd non-linear process I trust to yield something of interest, now and then, and reflective of my abiding love of imrovisation and bricolage and my belief in thier inherent, transformative, powers.
This latest effort started with an itch to get back into WZ map making as an adjunct to writing, and creating visual art for, the fiction derived from the Expanded WZ Time Line / Backstory.
What has become clear of late is that I am combining several interests.
First, the already mentioned Earthworks along with the yet to be stated Bocage fighting in Normandy following D-Day, 1944.
To those add a fascination with what I consider one of the highlights in the original campaign, the start of CAM 3.
From that fascination with the beginning of CAM 3, create what is essentially an outset posture that flirts with attrition (and viscerally feeling the great odds stacked against you) but also providing a fun and protracted segue into offensive opportunities that avail themselves of as many of the 33 strategies of war as imagination and skill can invest the map construct with in conjunction with running it under the combinatory mod, "Contingency + NULLBOT + USM" .... Thoroughly, top to bottom, by design.
All the way around, an odd "duck".
![Wink ;)](./images/smilies/icon_wink.gif)
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