Maps by IJustDontCare
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IJustDontCare
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Maps by IJustDontCare
So this is my first map please test and let me know how it plays out and things that could be improved. This map is fairly random in its layout, but everyone has their own unique way of land layouts to defend themselves with.
Designed as a 2v2, but could work as FFA. Complete with gateways everywhere. 8 fuel per player +2 in the middle which require hovers to get.
Please review scavengers on how they play out when turned on.
Name of map is "Exploration"
License: CC BY-SA 3.0 + GPL v2+
For 2v2 I recommend players (0,3 vs 1,2).
August 29th edit: Added Advanced bases.
Designed as a 2v2, but could work as FFA. Complete with gateways everywhere. 8 fuel per player +2 in the middle which require hovers to get.
Please review scavengers on how they play out when turned on.
Name of map is "Exploration"
License: CC BY-SA 3.0 + GPL v2+
For 2v2 I recommend players (0,3 vs 1,2).
August 29th edit: Added Advanced bases.
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Last edited by IJustDontCare on 29 Aug 2013, 16:18, edited 2 times in total.
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Goth Zagog-Thou
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Re: Maps by IJustDontCare
More of these! Seriously, I love non-linear maps. They just feel natural. Each base with strengths and quirks ..
Nice job!
Nice job!
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montetank
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Re: Maps by IJustDontCare
Your first map? Very nice job. Looking at the map (cheat-deity) i can`t see an advantage for a team (2v2).
I will test the map tonight. I have one small comment, namely that i can`t see the oil-derrick in the south-lake
Thank you very much and kind regards from Montenegro
I will test the map tonight. I have one small comment, namely that i can`t see the oil-derrick in the south-lake
Thank you very much and kind regards from Montenegro
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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IJustDontCare
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Re: Maps by IJustDontCare
I didn't put an oil-derrick on the south lake. Only the 2 lakes in the middle.
Also redownload the map. I updated it with advanced bases.
Also redownload the map. I updated it with advanced bases.
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montetank
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Re: Maps by IJustDontCare
I know. I ment the oil-derrick in the lake north of base 2. There is an oil-derrick-i can build one because i know (deity cheat) there is one. But it´s not possible to see. But it isn`t so important 
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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themac
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Re: Maps by IJustDontCare
I really love asymetric maps. They are so rare. 
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IJustDontCare
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Re: Maps by IJustDontCare
New 3v3 Map
Naval Port (symmetrical)
License: CC BY-SA 3.0 + GPL v2+
Urban Style, please test and let me know how everything works out. There is quite a bit of fuel. Probably something like 14 per player.
Naval Port (symmetrical)
License: CC BY-SA 3.0 + GPL v2+
Urban Style, please test and let me know how everything works out. There is quite a bit of fuel. Probably something like 14 per player.
You do not have the required permissions to view the files attached to this post.
Last edited by IJustDontCare on 31 Aug 2013, 19:37, edited 1 time in total.
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montetank
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Re: Maps by IJustDontCare
Again a very good job
Absolutely enough oil!-i don`t like the boring NTW-maps.
Functionality, fairness and a great design are combined in this map
I am starting to play a game now. I hope, that my allies won`t be stupid as usual
It`s a map for the addons-section.
Thanks for the map.
Regards
Absolutely enough oil!-i don`t like the boring NTW-maps.
Functionality, fairness and a great design are combined in this map
I am starting to play a game now. I hope, that my allies won`t be stupid as usual
It`s a map for the addons-section.
Thanks for the map.
Regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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NoQ
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Re: Maps by IJustDontCare
I wonder who'd be the next one to produce a 256x256 natural asymmetric 10-player low oil map (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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IJustDontCare
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Re: Maps by IJustDontCare
I'm sorry I checked your map its 249x249NoQ wrote:I wonder who'd be the next one to produce a 256x256 natural asymmetric 10-player low oil map (:
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NoQ
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Re: Maps by IJustDontCare
Depends if you count in tiles or in vertices 
(btw not sure, maybe 250 is the real limit ...)
(btw not sure, maybe 250 is the real limit ...)
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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IJustDontCare
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Re: Maps by IJustDontCare
I'll be honest as much as it would be cool to be one of the great few to attempt a 10 person asymmetrical map I don't have the patience for something that large scale, perhaps even enough time really. My next is going to be asymmetrical 3v3 Arizona, which is currently being started today.NoQ wrote:Depends if you count in tiles or in vertices
(btw not sure, maybe 250 is the real limit ...)
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Terminator
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Re: Maps by IJustDontCare
Nice looking map dude )
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
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Goth Zagog-Thou
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Re: Maps by IJustDontCare
Each one better than the last! Ever think about designing Campaign maps? I think you'd be good at them. You've definitely got the talent! 
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IJustDontCare
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Re: Maps by IJustDontCare
I have thought about that. I'm currently working on another asymmetrical Arizona, 3v3 map.Goth Zagog-Thou wrote:Each one better than the last! Ever think about designing Campaign maps? I think you'd be good at them. You've definitely got the talent!
Height mapping takes me the longest to do. It's so random sometimes.