Vexed, thanks for answering.
vexed wrote:Just how are you 'fixing' it though ?
Is this all stat tweaks, code tweaks, or what ?
Stat tweaks.
Code tweaks lead to more unpredictable results.
I would be happy to tweak many things in code by my own vision, but i cant.
Code changes is Changes mostly in game mechanics.
Since we have results of playtesting of current game mechanics So we can change things which are 'imbalanced' surely.
Game can be good balanced even with 'bad' inner mechanics.
vexed wrote:How did you come up with said fixes ?
And if this is code changes, then there are more questions about what is going on...
I did come up with patch for stat data.
vexed wrote:Raycast #3748 did up some patches, and yet, look how that ended up.
Changing game mechanics is not balance tweak. This change touches balance, but we dont know how exactly.
Changes of weapon acuracy is inner game mechanics. Game can be made balanced even with bad accuracy mechanics.
vexed wrote:Heck, nobody commented on #3989 either.
ok. I have not seen it yet.
Accuracy is 'instrument' of balancing. I would be happy to fix accuracy, but this requires more playtesting.
We played year with current bad accuracy mechanics. We have results of playtesting with bad accuracy. We dont have any playtesting with another accuracy codes.
vexed wrote:If unit A attacks unit B, should the same outcome happen every time (assuming same weapons/bodies/buffs..and so on) ?
In version 3.1: in most cases result of fight A vs B is predictable with high precision.
In warzone rarely happen fight of only two units against each other. Mostly we have battle of dozens units.
vexed wrote:How do different tech levels play into all this, is it "balanced" on T2 & T3 as well ?
Balance of Tech levels is 'fixable' but...
Main line in MP games is 'no bases' + T1. I want to fix balance for 'no bases T1'.
Though I have some thoughts how T2 and T3 can be improved.
for information: we have 5 tech levels
- 1 - no bases T1
- 2 - med bases T1
- 3 - adv bases T1
- 4 - T2
- 5 - T3
Historically, balance of warzone was tuned good for first option 'no bases T1' and balance is always bad for another options. So MP players prefer 'no bases T1'.
Thinking about tech levels.... I think better set "NULL' tech for med bases T1 and adv bases T1.
T2 and T3 is hardly balanceable for some reasons. But we can try change list of avaible technologies for T2 and T3 and make possible more fair start.
vexed wrote:How can you get valid information if nobody is keeping track of said information--do we just want to go by 'looks right', or do we want to have everything mathematically correct ? Keep in mind that this isn't a lab, so, as in real life, things can miss for a variety of reasons. I really dislike the use of magic variables being used here for balance purposes.
For 3.1 I suggest to change only things which were tested in 3.1 and defined as 'imbalanced'.
We dont want to go by 'looks right' (because our vision of 'right' is different)
We dont want to go by 'mathematics'. (But math can be used as advice where to place eye of further playtesting)
We want to go by current results of playtesting of version 3.1.
We want to go by stats tweaks with accurately predictable results.
vexed wrote:Do we fix the code first, then fix the balance after all the code has been fixed or what ?
We cannot fix balance after code. Changes in mechanics spoil the results of year of playtesting.
I believe some code changes can be implemented without problems, but better do not touch code right now.
vexed wrote:Can you explain why in the balance polls we had that most people think that balance is 'good enough' ?
I think lobby players mostly do not read forum and do not participate in polls.
Most of multiplayer players do no know about our cozy balance subforum.
I think we can make poll like 'Is warzone good enought?' and i'm afraid we will get 'Yes' as result. Then why improve warzone?
vexed wrote:What does it mean ?
I think that people should take the test(exam) before they take part in these polls. e.g. defeat nullbot in 15 minutes or defeat NoQ in 30 minutes
vexed wrote:Could it mean, that people want a fun game, and don't really care that much, as long as things seem logical in progression ? Even if it is pointed out to them by "pros" that X is wrong, it don't really seem to matter that much, since, as I said, they just want a fun game.
I know many people who complains on game balance though.
vexed wrote:Anyway, once all these questions can be answered, and once we know what kind of 'fix' this is (stats or code or both) then, we can go from there.
I hope I have answered all the questions.
Code fixes look too controversal, unfortunately.
Per wrote:I'd be happy to throw in some balance fixes into a 3.1.1 release, assuming they are well tested and not too controversial (since this is after all a stable branch). We need a new release soon anyway to stop the template cheating.
We need some testing strategy. Each balance change can lead to unpredictable results, so changes should be tested carefully.