What you think about idea to change whole Research tree to make games more balanced?
Current research tree have many "weak points". I know what i say.
I think its impossible to bring order in balance without total change of research tree.
First, we need more separate lines of research. Current Tree have one 'axis' - it is line of research upgrades. Actually you need research "research upgrades" for many things.
I think better make several and separated axis. For example we can make separated weapon upgrades, armor upgrades, cyborg upgrades, defenses upgrades.
Do you understand idea? I want to make player able to select what to research: 1) more advanced weapons 2) more advanced armors and tank bodies 3) more advanced defenses.
I'm sure "researching research" should be nerfed or removed. Increasing speed of research by 30% many times - that is not good.
Damage upgrades should be separated from getting new weapons. Player should be able to get next weapons in weapon line without damage upgrades, because damage upgrades should have 1000% price than we have now. Each damage upgrade increase power of whole army and must have higher price.
Another bad of current Tree is very high concentration of vital upgrades in first 10-15 minutes of game.
See, i have tried to visualize current research tree (it was funny experience)


