[Solved] How to Create a new Weapon for my Mod?
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REZ
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[Solved] How to Create a new Weapon for my Mod?
Hello,
if I do want to create a new weapon, at which different files do I have to make entrys?
I know, that I will have to spot the PIE file.
For example, I want to create a Lancer-2 that will be avilable after the original Lancer.
It sould only look a bit different (Texture) and also be different at its harm.
Which different *.txt files would I have to change?
I Unzipped the mp.wz and transformed different *.txt files to *.csv files.
(base.wz I did also unzip)
Which files would this adding of a new weapon effect?
Would You be so kind and have a little hint for me?
Have a nice day,
C.U. R.E.Z.
if I do want to create a new weapon, at which different files do I have to make entrys?
I know, that I will have to spot the PIE file.
For example, I want to create a Lancer-2 that will be avilable after the original Lancer.
It sould only look a bit different (Texture) and also be different at its harm.
Which different *.txt files would I have to change?
I Unzipped the mp.wz and transformed different *.txt files to *.csv files.
(base.wz I did also unzip)
Which files would this adding of a new weapon effect?
Would You be so kind and have a little hint for me?
Have a nice day,
C.U. R.E.Z.
Last edited by REZ on 31 Aug 2013, 19:00, edited 1 time in total.
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Berg
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- Location: Australia
Re: How to Create a new Weapon for my Mod?
http://developer.wz2100.net/
All the information will be in the topics on the right side read through them to find what your looking for.
Good luck all new modders and model makers, art is needed every day
All the information will be in the topics on the right side read through them to find what your looking for.
Good luck all new modders and model makers, art is needed every day
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REZ
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- Posts: 93
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- Location: Pattensen, Germany
Re: How to Create a new Weapon for my Mod?
Hello Berg,
thank You
I will go for Yout hint.
Have a nice day,
C.U. R.E.Z.
thank You
I will go for Yout hint.
Have a nice day,
C.U. R.E.Z.
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REZ
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- Posts: 93
- Joined: 16 Dec 2009, 11:49
- Location: Pattensen, Germany
Re: How to Create a new Weapon for my Mod?
Hello,
is there any Mod or example, where someone did add a new turrent-weapon to a Mod?
Which files do I have to change? And How?
For Example the new weapon could be the copy of an already existing one. Only with different values.
I did experience around, but only got crashes.
Did look at:
http://developer.wz2100.net/
but still have not figured it out.
Even found a topic with the same purpose.
viewtopic.php?f=5&t=10492&p=122599#p122599
But there was no final solution posted.
Please, does anyone know help?
Nice day,
R.E.Z.
is there any Mod or example, where someone did add a new turrent-weapon to a Mod?
Which files do I have to change? And How?
For Example the new weapon could be the copy of an already existing one. Only with different values.
I did experience around, but only got crashes.
Did look at:
http://developer.wz2100.net/
but still have not figured it out.
Even found a topic with the same purpose.
viewtopic.php?f=5&t=10492&p=122599#p122599
But there was no final solution posted.
Please, does anyone know help?
Nice day,
R.E.Z.
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REZ
- Trained

- Posts: 93
- Joined: 16 Dec 2009, 11:49
- Location: Pattensen, Germany
Re: How to Create a new Weapon for my Mod?
Hello,
I do use WZ 3.1 on Win XP.
I went on, but still could not figured it out.
Which files do I have exactly to change.
To make it more easy, I do call the new weapon now "X1".
It is an exact copy or the Lancer Rocket.
I did already modify the following files:
weapons.txt
names.txt
prresearch.txt
weaponsounds.txt
research.txt
resultcomponent.txt
researchstruct.txt
resstrings.txt
Is there, or better, where is the mistake in my changes?
What did I miss?
All my steps are listed below:
When I do run my MOD, WZ crashes and I get the following messages:
[resLoad130] Failed to parse wrf/frontend
(...)
[startTitleLoop:738] Shutting down after failure
(...)
I did attach my uptodate state of my test.03 MOD
Would be very neat, if someone could help me further on
What did I do wrong or miss at my test.03 MOD?
Please, does anyone has a hint for me, or a working example for just one added new weapon?
Have a nice day,
C.U. R.E.Z.
I do use WZ 3.1 on Win XP.
I went on, but still could not figured it out.
Which files do I have exactly to change.
To make it more easy, I do call the new weapon now "X1".
It is an exact copy or the Lancer Rocket.
I did already modify the following files:
weapons.txt
names.txt
prresearch.txt
weaponsounds.txt
research.txt
resultcomponent.txt
researchstruct.txt
resstrings.txt
Is there, or better, where is the mistake in my changes?
What did I miss?
All my steps are listed below:
Code: Select all
weapons.txt
line 19 copy
new line 125 paste
X1 Level All 150 500 250 1 10 20 GNMRCKTA.PIE TRMRCKTA.PIE FXMRocAt.PIE FXMPLME.PIE FXGRDexl.PIE FXGRDexl.PIE FXSSplsh.PIE 0 512 1152 30 60 1 2 2 160 105 0 0 0 0 0 0 0 10 1700 20 YES KINETIC ROCKET DIRECT ANTI TANK 180 90 -60 YES NO 0 128 YES 50 0 0 1 0
names.txt
line 522 added
"X1 _(""X1"")"
line 1202 added
"R-Wpn-Rocket08-X1 _(""X1 Rocket"")"
prresearch.txt
line 7 added
R-Wpn-Rocket08-X1 R-Sys-Engineering01 1111
weaponsounds.txt
line 34 copv
line 122 added
Rocket-X1 rocket.ogg smlexpl.ogg 303
research.txt
line 21 copy
R-Wpn-Rocket01-LtAT Level All 0 0 IMAGE_RES_WEAPONTECH 0 0 RES_W_RK_LTAT1 0 Rocket-LtA-T WEAPON 3600 0 2 0 0 0 0 0 3
added
line 405
R-Wpn-Rocket08-X1 Level All 0 0 IMAGE_RES_WEAPONTECH 0 0 RES_W_RK_LTAT1 0 Rocket-LtA-T WEAPON 3600 0 2 0 0 0 0 0 3
resultcomponent.txt
copy line 104
add line 127
R-Wpn-Rocket08-X1 Rocket-X1 WEAPON 0 0 10
researchstruct.txt
line 66
R-Wpn-Rocket08-X1 A0CommandCentre 0
resstrings.txt
copy line 971
"//R-Wpn-Rocket01-LtAT Lancer AT Rocket"
paste line 983
"//R-Wpn-Rocket08-X1 Rocket-X1"
[resLoad130] Failed to parse wrf/frontend
(...)
[startTitleLoop:738] Shutting down after failure
(...)
I did attach my uptodate state of my test.03 MOD
Would be very neat, if someone could help me further on
What did I do wrong or miss at my test.03 MOD?
Please, does anyone has a hint for me, or a working example for just one added new weapon?
Have a nice day,
C.U. R.E.Z.
You do not have the required permissions to view the files attached to this post.
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NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: How to Create a new Weapon for my Mod?
You have added three commas (",,,") at the end of each line in names.txt.
I have no idea why or how you did it, but it clearly will not work.
Edit: ah, let me guess, you opened it with excel. Bad idea, cause names.txt is not a csv file.
I have no idea why or how you did it, but it clearly will not work.
Edit: ah, let me guess, you opened it with excel. Bad idea, cause names.txt is not a csv file.
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REZ
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- Posts: 93
- Joined: 16 Dec 2009, 11:49
- Location: Pattensen, Germany
Re: How to Create a new Weapon for my Mod?
Hello,
@ NoQ Thank You for Your help

I will go for that.
Have a nice day,
C.U. R.E.Z.
@ NoQ Thank You for Your help
I will go for that.
Have a nice day,
C.U. R.E.Z.
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crab_
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- Posts: 349
- Joined: 29 Jul 2013, 18:09
Re: How to Create a new Weapon for my Mod?
Hello.
If you are windows user, you can try to use my stats editor to create or modify weapons
viewtopic.php?f=5&t=8726
If you are windows user, you can try to use my stats editor to create or modify weapons
viewtopic.php?f=5&t=8726
Warzone2100 Guide - http://betaguide.wz2100.net/
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REZ
- Trained

- Posts: 93
- Joined: 16 Dec 2009, 11:49
- Location: Pattensen, Germany
Re: How to Create a new Weapon for my Mod?
Hello
@ crab_ Thank You just downloaded it and will test it
Before I found Your Post...
... I went on on my own and edited names.txt and resstrings with Notepad++
WZ starts now and crashes when my MOD starts
[code]
NEW CHANGES 07. Aug 13
resstrings.txt
copy line 971
//R-Wpn-Rocket01-LtAT Lancer AT Rocket
paste line 983
//R-Wpn-Rocket08-X1 X1 Rocket
names.txt
line 522 added
X1 _("X1")
line 1202 added
R-Wpn-Rocket08-X1 _("X1 Rocket")
[/code]
Does anyone know what went wrong?
C.U. R.E.Z.
@ crab_ Thank You just downloaded it and will test it
Before I found Your Post...
... I went on on my own and edited names.txt and resstrings with Notepad++
WZ starts now and crashes when my MOD starts
[code]
NEW CHANGES 07. Aug 13
resstrings.txt
copy line 971
//R-Wpn-Rocket01-LtAT Lancer AT Rocket
paste line 983
//R-Wpn-Rocket08-X1 X1 Rocket
names.txt
line 522 added
X1 _("X1")
line 1202 added
R-Wpn-Rocket08-X1 _("X1 Rocket")
[/code]
Does anyone know what went wrong?
C.U. R.E.Z.
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REZ
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- Posts: 93
- Joined: 16 Dec 2009, 11:49
- Location: Pattensen, Germany
Re: How to Create a new Weapon for my Mod?
Hello
@ crab_
Your Stats Editor looks great. Think I will have to work with it
Thank You,
R.E.Z.
@ crab_
Your Stats Editor looks great. Think I will have to work with it
Thank You,
R.E.Z.
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crab_
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- Posts: 349
- Joined: 29 Jul 2013, 18:09
Re: How to Create a new Weapon for my Mod?
I'm very happy to hear thatREZ wrote:Hello
@ crab_
Your Stats Editor looks great. Think I will have to work with it
Thank You,
R.E.Z.
But be careful. some bugs are still present in stat editor.
Make backups and test each change in game.
Warzone2100 Guide - http://betaguide.wz2100.net/
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NoQ
- Special

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- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: How to Create a new Weapon for my Mod?
Your weaponsounds.txt mentions Rocket-X1, but weapons.txt doesn't.Does anyone know what went wrong?
You need to read log messages yourself, it's much easier and faster than waiting for help.
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REZ
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Re: How to Create a new Weapon for my Mod?
Hello NoQ,
thank You.

thank You.
-
REZ
- Trained

- Posts: 93
- Joined: 16 Dec 2009, 11:49
- Location: Pattensen, Germany
Re: How to Create a new Weapon for my Mod?
Hello
@ crab_ now I did a MOD and added a weapon, using the Stats-Editor. Cool.
Works great. No crashes etc.

The X1-Weapon is now avilable for Reserch. When the Reserch is finished, there is the message, that there is a new Rocket now avilable.
But now I got the Problem, that the X1-Weapon doesn't show up at the design Menue (F4), when I do want to create a unit, that has a turrent with my weapon.
I tried to edit templates.txt and added the 2 following lines already in the Stats Editor:
But my weapon is still not avilable.
Might anyone help me and might have a hint for me?
That would be kind
C.U. R.E.Z.
@ crab_ now I did a MOD and added a weapon, using the Stats-Editor. Cool.
Works great. No crashes etc.
The X1-Weapon is now avilable for Reserch. When the Reserch is finished, there is the message, that there is a new Rocket now avilable.
But now I got the Problem, that the X1-Weapon doesn't show up at the design Menue (F4), when I do want to create a unit, that has a turrent with my weapon.
I tried to edit templates.txt and added the 2 following lines already in the Stats Editor:
Code: Select all
ViperTrkX1,707,Body1REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,NO,tracked01,ZNULLREPAIR,DROID,ZNULLSENSOR,1
ViperX1-Twheels,459,Body1REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,NO,wheeled01,ZNULLREPAIR,DROID,ZNULLSENSOR,1Might anyone help me and might have a hint for me?
That would be kind
C.U. R.E.Z.
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NoQ
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Re: How to Create a new Weapon for my Mod?
You need to make your research provide a weapon (see resultcomponent.txt).
No, you don't need to touch templates.txt unless you want to use your weapon in wzscript.
Seriously, try starting with reading this subforum's stickies to see what's going on in general.
http://developer.wz2100.net/wiki/TxtEditing is the most useful link for you.
No, you don't need to touch templates.txt unless you want to use your weapon in wzscript.
Seriously, try starting with reading this subforum's stickies to see what's going on in general.
http://developer.wz2100.net/wiki/TxtEditing is the most useful link for you.
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