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I buried this resource in my "Oddities" thread but on reflection thought it perhaps deserves its own seperate place.
I came across the following publication in 2012 out of the Uni of Wash - gamers in the Computor Science and Engineering Dept. tackling a great, on going, challenge.
It's fairly short but quite comprehensive and I have found it useful.
It's entitled Evaluating Competitive Game Balance with Restricted Play.
If you're interested in game balancing, its insights are well worth an investment of a few minutes to read and then ponder in the context of WZ.
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* Evaluating Competitive Game Balance With Restricted Play *
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Rman Virgil
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* Evaluating Competitive Game Balance With Restricted Play *
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Per
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Re: * Evaluating Competitive Game Balance With Restricted Pl
Or just clone NoQ eight times and pit each of him against each other in a map like this: http://www.youtube.com/watch?v=gbRSgOVVaMg (listen to the explanation, then skip to eight minutes in).
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Rman Virgil
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Re: * Evaluating Competitive Game Balance With Restricted Pl
That's a thought.Per wrote:Or just clone NoQ eight times and pit each of him against each other in a map like this: http://www.youtube.com/watch?v=gbRSgOVVaMg (listen to the explanation, then skip to eight minutes in).
Made me think of brawler contests. Like competitive Virtua Fighter. Combatants engaging alternate "styles" having a matrix of over 500 different combos pitted against each other. Then the divergent mindsets: playing for fun to win and playtesting to uncover flaws, come what may, even losing.
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Impact = C x (R + E + A + T + E)
Contrast
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Exposure
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Echo
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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Rman Virgil
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Re: * Evaluating Competitive Game Balance With Restricted Pl
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An other thought occured to me vis-a-vis the Virtu Fighter ref.
In it's last iteration there were, iirc, 20 distinct fighters / styles. At over 500 combos each, that's over 10,000 combos. Did I sit down, study and comit to memory that number of combos to become proficient ? No way ! By the act of playing, over time, I was able to intuit this vast domain of possibilities, call upon specific combos instantly and approriately in battle. An astonishing testament to the game devs design prowess - much more than any accomplished proficiency on my part, I truly think.
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An other thought occured to me vis-a-vis the Virtu Fighter ref.
In it's last iteration there were, iirc, 20 distinct fighters / styles. At over 500 combos each, that's over 10,000 combos. Did I sit down, study and comit to memory that number of combos to become proficient ? No way ! By the act of playing, over time, I was able to intuit this vast domain of possibilities, call upon specific combos instantly and approriately in battle. An astonishing testament to the game devs design prowess - much more than any accomplished proficiency on my part, I truly think.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.