Works Fine BUT.....

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Orcelo
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Posts: 5
Joined: 15 Jun 2013, 02:12

Works Fine BUT.....

Post by Orcelo »

The version that i downloaded first was the 3.1 rc3, it worked perfectly fine with my OS. Windows vista, and was completely fine with the graphics card NVIDIA Geforce 8400M GT. Had not a problem at all. Now when i downloaded the new 3.1, it seems to access files or something that my computer just says no to. I looked through the Crash Dump, and this message came up each time the game crashes:
D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe caused an Access Violation at location 00b40c6e in module D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe Reading from location 000012f4.


I did check the faqs, and the tags, but the problem there does not seem to match up with what happens with me, The game runs perfect for about ten minutes, then it gets excruciatingly slow and laggy, then it just crashes and logs the error. I hope I'm not being stupid or anything, but i don't really know what to do.
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Staff
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Re: Works Fine BUT.....

Post by Staff »

Need full text of that crash dump.
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Please post issues in Website feedback instead, only Moderators can read things there.
Orcelo
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Posts: 5
Joined: 15 Jun 2013, 02:12

Re: Works Fine BUT.....

Post by Orcelo »

Error occured on Monday, June 17, 2013 at 22:11:18.

Code: Select all

Program: D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe(warzone2100)
Command line: "D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe" 
Version: Version 3.1.0 - Built Jan 14 2013
Distributor: wz2100.net
Compiled on: Jan 14 2013 20:42:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Mon Jun 17 20:40:27 2013

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[20:40:28]Video Mode 800 x 600 (fullscreen)
[20:40:28]OpenGL Vendor: NVIDIA Corporation
[20:40:28]OpenGL Renderer: GeForce 8400M GT/PCI/SSE2
[20:40:28]OpenGL Version: 2.1.2
[20:40:28]GLEW Version: 1.7.0
[20:40:28]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[20:40:29]OpenAL Device Name: DirectSound Default
[20:40:29]OpenAL Vendor: OpenAL Community
[20:40:29]OpenAL Version: 1.1 ALSOFT 1.13
[20:40:29]OpenAL Renderer: OpenAL Soft
[20:40:29]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[20:40:29]Using Backend: SDL
[20:40:29]Using language: System locale
[20:43:38]Current Level/map is Mero_ScavCityX-T1


D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe caused an Access Violation at location 00b40c6e in module D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe Reading from location 000012f4.

Log message: info    |08:40:27: [realmain:1133] Using C:\Users\Kenneth\Documents\Warzone 2100 3.1\logs\WZlog-0617_204027.txt debug file
Log message: info    |08:41:27: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
Log message: info    |08:41:32: [loadMapPreview:456] Loading map preview: "Sk-Pyramidal-T1" builtin t2
Log message: info    |08:41:34: [loadMapPreview:460] Loading map preview: "Mero_DragonTail2-T1" in (C:\Users\Kenneth\Documents\Warzone 2100 3.1\)"maps/4c-Mero_DragonTail2.wz"  78b0e48a084b83ec1a470a3a9ca9aee18047e0c087a8fdb97a9930bed88f9f56 t2
Log message: info    |08:41:37: [loadMapPreview:460] Loading map preview: "Mero_Factory-T1" in (C:\Users\Kenneth\Documents\Warzone 2100 3.1\)"maps/4c-Mero_Factory.wz"  6a7ad0df3faad6c45a5b0d271b4cfb1df16ce3a3fa3d48093c6ed85e06e9c772 t2
Log message: info    |08:41:42: [loadMapPreview:460] Loading map preview: "Mero_ScavCityX-T1" in (C:\Users\Kenneth\Documents\Warzone 2100 3.1\)"maps/4c-Mero_ScavCityX.wz"  c8068db30cb27b457a9c2b0e6846d10c4d9a10bd2fa1fefaab5599ad348658c5 t2
Log message: info    |08:41:43: [loadMapPreview:460] Loading map preview: "Village-1-01-T1" in (C:\Users\Kenneth\Documents\Warzone 2100 3.1\)"maps/4c-Village-1-01.wz"  bb4884d2db9102a500eedc8c50e4a163a20c2e64715ef912b8f6dfa3be06b7ac t2
Log message: info    |08:41:44: [loadMapPreview:460] Loading map preview: "Mero_ScavCityX-T1" in (C:\Users\Kenneth\Documents\Warzone 2100 3.1\)"maps/4c-Mero_ScavCityX.wz"  c8068db30cb27b457a9c2b0e6846d10c4d9a10bd2fa1fefaab5599ad348658c5 t2
Log message: last message repeated 2 times
Log message: last message repeated 2 times (total 4 repeats)
Log message: last message repeated 4 times (total 8 repeats)

Registers:
eax=000012f4 ebx=00000004 ecx=0b03fc48 edx=00000004 esi=09440c48 edi=00458c40
eip=00b40c6e esp=0b03fc24 ebp=0b03fc28 iopl=0         nv up ei pl nz na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010206

Call stack:
00B40C6E  D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe:00B40C6E  std::_Bit_reference::operator bool  /opt/mxe/usr/bin/../lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/stl_bvector.h:82
00B41704  D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe:00B41704  std::_Bit_const_iterator::operator*  /opt/mxe/usr/bin/../lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/stl_bvector.h:288
00B45C9F  D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe:00B45C9F  std::vector<bool, std::allocator<bool> >::operator[]  /opt/mxe/usr/bin/../lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/stl_bvector.h:713
00B31098  D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe:00B31098  PathfindContext::isBlocked  /warzone2100/src/astar.cpp:144
0040D6C9  D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe:0040D6C9  fpathAStarExplore  /warzone2100/src/astar.cpp:387
0040DBF3  D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe:0040DBF3  fpathAStarRoute  /warzone2100/src/astar.cpp:482
0045A40E  D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe:0045A40E  fpathExecute  /warzone2100/src/fpath.cpp:513
00458E0E  D:\Warzone 2100\Warzone 2100-3.1.0\warzone2100.exe:00458E0E  fpathThreadFunc  /warzone2100/src/fpath.cpp:104

-------------------
Last edited by Staff on 23 Jun 2013, 02:58, edited 1 time in total.
Reason: Add code tags
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Staff
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Re: Works Fine BUT.....

Post by Staff »

That is a elusive bug.
Trying to find a way to replicate it, so we can fix it.
Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.