Maps by scavfan

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_scavfan_
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Maps by scavfan

Post by _scavfan_ »

Hi again. :)
In this thread I will upload all of my maps that I made (and I will also make much more :D ) with screenshots, preview and description.
All maps under CC-0 License. Do with them what you want :)
Map pack is here too :)
ScavfanMapPack1.zip
If there is :!: symbol its very important what I wrote.
Some maps maybe have more versions, so their names are similar.
Links to all maps:
2 players:
2c-SeaStorm
4 players:
4c-BoxedFor4
4c-DeathMountain
4c-DeathMountainVL
4c-DeathMountainVN
4c-RushX
4c-ScavCanyon
6 players:
6c-NTWRockyV6
6c-TibetV4
8 players:
8c-TibetV3
10 players:
10c-OnOtherSide
Hope you will like them. :)
Regards, scavfan.
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Last edited by _scavfan_ on 29 Jul 2013, 10:17, edited 13 times in total.
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Map Tibet

Post by _scavfan_ »

First map uploaded! :)
Map is called Tibet because snow reminded me on it. Why V3? I had two bad versions before this one, but they looked unsymetrical
and funny :P . Every of 6 players have 40 oil. Advanced bases and scavs also. Spectators included. I recommend to be played 3v3, with or without spectators. Watch when leaving base! Few scavs are guarding there.
Tell me if map is good or bad. Also, maybe I will make TibetV4 :wink:
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Map ScavCanyon

Post by _scavfan_ »

Next map uploaded! :)
Map is called ScavCanyon because there is canyon on map, and scavs are in canyon. Also, they own much Bombard pits and Sunbursts.
Semms impossible but it is pretty easy :P
Four players, low oil. Each player has 8 oils, scavs 4 more.
Size is 100x100.
You can play map 2v2 or use it for FFA.
Have fun! :)
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Last edited by _scavfan_ on 21 Jun 2013, 15:46, edited 1 time in total.
Perseus
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Re: Maps by scavfan

Post by Perseus »

I don't think positioning the 2 spectators in middle is a great idea; they could be the first to die (or lose their uplink).
This is especially true if players have arty.
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Map TibetV4

Post by _scavfan_ »

Perseus wrote:I don't think positioning the 2 spectators in middle is a great idea; they could be the first to die (or lose their uplink).
This is especially true if players have arty.
Thanks Perseus.
Sorry I didn't think on that. :oops:
I deleted them because I didn't find good spot for them.
Added gateways.
TibetV4 for 6 players.
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Re: Maps by scavfan

Post by montetank »

Thanks for the maps, _scavfan-. Sorry for my english, but i`m sure you will understand what i want to say. Your Tibet-map: 40 derricks for each player---hmmm? The scavs won`t play a major role. The spectators? unnecassary. OOh-i see-you deleted the spectators-good. 3 v 3 map and with this scavs its a question to reduce the oil or to make the scavs stronger IMO. But it is your map.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Map NTWRockyV6

Post by _scavfan_ »

Here's my next map.
I usually hate NTW maps because they are too simple, but I made it for NTW lovers. :)
As every other NTW its high oil, 40 per player and 8 for scavs. Its for 6 player so can be played only 3v3.
Size is 100x150.
If you turn off scavs its pretty easy, but when you turn them on it's a real challenge. :)
If you turn bases off challenge is greater. :D
If I did mistake (again :P ) please tell me.
Have fun!
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Re: Maps by scavfan

Post by _scavfan_ »

montetank wrote:Your Tibet-map: 40 derricks for each player---hmmm? The scavs won`t play a major role.
Actually I didn't want scavs be strong. Or maybe I should give scavs few Mass Driver Fortresses? :twisted:
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Re: Maps by scavfan

Post by montetank »

Hahaha :-D why not? (I`m joking). I have about 950 maps in my collection and I've seen everything. Don`t get me wrong. I appreciate the work of all the mapmakers.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Maps by scavfan

Post by Perseus »

No problem.
It's nice to see new maps. :)
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Map RushX

Post by _scavfan_ »

I designed this small 80x80 FFA map for quick matches.
Every player has 10 oils, scavs 9 more.
I named it RushX because of rush style, and on map preview you can see big X.
Maybe you will build only modules (factories, labs and generators are not upgraded).
Enjoy. :)
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Map DeathMountain

Post by _scavfan_ »

I used FlaME map generator to make this map. Please don't say I'm lazy, I just wanted to try it out. :wink:
Map is for 4 players, and play it only 2v2 (0 and 1 vs 2 and 3). You can use it for FFA, but will be unfair.
Scavs are advanced this time, also they own some light cannon tanks and Nexus link towers. :ninja:
It's pretty nasty if you want to go out of base on start. There are few scav bunkers to stop you.
Each player on start have 12 oil. But, scavs hold 18 oils.
Map size is 120x120.
Have fun and don't let scavs kill you on start. :)
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style
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Re: Maps by scavfan

Post by style »

This one looks quiet great, I will download and test the map this evening. :)

regards,
style
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Re: Maps by scavfan

Post by montetank »

Nice map. _scavfan_.....very nice. But-i don`t see a motivation to leave my base with 12 oil-derricks. Thats to much-please reduce the base-oil to 4 (max) . Why not?
DeathMountain is your best map :-D
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Two more versions of DeathMountain

Post by _scavfan_ »

montetank wrote:DeathMountain is your best map :-D
Thanks :)
i don't see motivation to leave my base with 12 oil-derricks
Then you should enjoy these 4 oil and no oil ( :3 ) versions. :wink:
:!: I gave you some tanks on start in no oil version and removed scav bunkers near bases so it wont be so hard. :)
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