Of course, most of this only applies to skirmish.
- Cyborg bodies simplified: now there are only two body stats for cyborgs, namely CyborgLightBody and CyborgHeavyBody.
- Simplifies a lot of code.
- Most major scripts are already updated to make use of new body stats. Doesn't sound like a problem.
- Some functions of functions.txt are no longer available. For example, it's impossible to make a factory that is able to produce medium or heavy bodies without modules.
- Not often used in the base game, but affects modding capabilities (eg. wzmini mod).
- Campaign-style defensive structures (eg. collective walls and hardpoints) are removed from skirmish.
- When present on skirmish maps, they get removed with a warning. It breaks map compatibility, in a way. They were mostly interesting for skirmish challenge maps.

