Is it possible to implement a new slider to the GUI when creating a game for configuring how much oil a map should have? We then could configure our maps for this the same way we make T1, T2 and T3 modes. Lets call it Oil1, Oil2 and Oil3 or whatever, so the player can choose - this way we don't have to create tons of maps, just to make most people happy. Let the game creator decide!
Map makers should then be able to even lock up this slider and configure, how many/which oil deposits appear when.
What do you think?





