Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here. Note, everything uploaded to this forum, MUST have a license!
I have made a map collection uploaded under a GPLv2 licence, meaning you can take these maps and change them, but you must attribute me as the original maker of the maps.
Anyway, these maps I have made at the moment consist of the first few successful maps I have made.
I am not all that good at names, and these maps are open to better naming suggestions.
If you find any errors or want to make a suggestion say it below, and thanks for your input, much appreciated!
The maps are as follows:
Rugnir Map Pack V1.zip
2 Players:
Back loop
Green Limits
Heights
4 Players:
City Battle
Crater
Crystal Steps
Dark Moon Decent
Garrison
8 Player:
Royalrush
Screenshots:
There are 10 maps in all in this first post
Thanks for looking!
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Last edited by Rugnir on 29 May 2013, 11:29, edited 1 time in total.
Having the maps all in one archive is nice.
Did you know you can upload your maps here singularly with images showing them in the forum thread. then the maps can be discussed individually.
Also the website has the add-ons feature for maps that you feel have been discussed and tweaked to the final finish. http://addons.wz2100.net/
Bad thing is not everyone can open rar files.
Hope you don’t mind I change the archive to zip format and upload it here for you.
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A new mapmaker. Great. Thanks for the new maps, Rugnir.
Nice Design
I played them against strong NB. My first impression was: a little bit to much oil. It was easy to win the 2-player maps in 10 minutes and the 4 player maps under 20 minutes. May be- some scavs would make the game harder. But i`m sure, that the maps are great for a quick game against real players. the 4-player map craters is very good. The 8-player map looks like a team map 4 vs 4.
Sorry for my unusual english
regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Thanks! i'm working on a 5v1 challenge map, but am having trouble turning a map into a challenge. Does anyone have any ideas on how to do this? Rest assured, I have tried to balance the map with oil levels:
Rugnir wrote:Thanks! i'm working on a 5v1 challenge map, but am having trouble turning a map into a challenge. Does anyone have any ideas on how to do this? Rest assured, I have tried to balance the map with oil levels:
Minimap:
Ask NoQ. I am sure, he will help you with the challenge maps.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
you could give more labs, oil and factory for the single player.
it's hard balace a 5 vs 1 game, i think.
You need a lot map test with good player for check the balance.
Both teams start with no bases. the player on his/her own has 18 oils, whereas the cpu has 12 between them that in all there is, and also the player starts in a very good defencive position, along with more trucks at beginning
New 5 way map:
Whirlpool
Low oil Low space map
warning - Standard AI Play terribly with this map... i managed to truck rush all four of them...
hopefully all the cliff errors are fixed, there were quite a few when i first tested it.
5c-Whirlpool_T0.wz
Minimap:
This isnt the 5-way map i wanted to make into a challenge btw.
also thanks to Merowingg for inspiration from a similar design.
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