Models By Berg
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Berg
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Re: Models By Berg
Re-arming pad with landing lights.
An example of texture frame graphics
An example of texture frame graphics
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Berg
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Re: Models By Berg
Just a bunker for scav MG
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Berg
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Re: Models By Berg
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Berg
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Re: Models By Berg
Same as above but in pie2 format just so there is both pie2 and pie3
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Rman Virgil
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Re: Models By Berg
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The architectural design of the arched windows and entrance (& cobbled stone work) are suggestive of a church to my eye. Not that such couldn't be used by scavs for an HQ. Both in RL Denver and San Fran, there are actual church structures (with these same architectural details) that no longer serve as churches but instead are night clubs and live music venues for concerts and raves...
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The architectural design of the arched windows and entrance (& cobbled stone work) are suggestive of a church to my eye. Not that such couldn't be used by scavs for an HQ. Both in RL Denver and San Fran, there are actual church structures (with these same architectural details) that no longer serve as churches but instead are night clubs and live music venues for concerts and raves...
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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NoQ
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Re: Models By Berg
And in Soviet Russia (tm) ...
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Berg
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Re: Models By Berg
the last few models are all using the same texture just i added to the texture every time so the last one will be the one to use for all. this zip file
now do the weapons need 3 different sections the base the mount and the barrel?
I did this model in pie 2 and because the barrel is a small cylinder it goes out of round if you scale it down too much but using PIE3
floating points is a wasted time as the game wont show them as floats.
What to do?
now do the weapons need 3 different sections the base the mount and the barrel?
I did this model in pie 2 and because the barrel is a small cylinder it goes out of round if you scale it down too much but using PIE3
floating points is a wasted time as the game wont show them as floats.
What to do?
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Berg
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Re: Models By Berg
Made a mod for propulsion its been around a while these models but not in mod form.
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aubergine
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Re: Models By Berg
Love those wheels!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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NoQ
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Re: Models By Berg
o___O cool!
Distinguishable.
Distinguishable.
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Jorzi
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Re: Models By Berg
Those wheels look really good, although I think there is a risk of confusing the heavy wheels with halftracks.


-insert deep philosophical statement here-
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Originway
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Re: Models By Berg
can you make the wheels have flats when they run over tank traps?
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Slye_Fox
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Re: Models By Berg
Vehicles can't 'run over' tank traps.Originway wrote:can you make the wheels have flats when they run over tank traps?
They may look like spikes, but they're based on real things that were designed to stop tanks (hence the name).
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Originway
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Re: Models By Berg
that is the problem the scale is wrongSlye_Fox wrote:Vehicles can't 'run over' tank traps.Originway wrote:can you make the wheels have flats when they run over tank traps?
They may look like spikes, but they're based on real things that were designed to stop tanks (hence the name).
it looks like you can just drive over them