That was a quick fix if there is issues post here about them.
Do note the models have higher then normal poly count so 150 of these may lag the game on lower end PC
Berg wrote:That was a quick fix if there is issues post here about them.
Do note the models have higher then normal poly count so 150 of these may lag the game on lower end PC
Thanks!
The high polycount should not matter so much now as it used to.
PS I wonder what that red area on their backs is supposed to be...?
It would be nice if we could get it so the mechs were something that could be researched later in the game - roughly around the time when ground shaker / archangels are becoming available. This way they could be given much stronger armour putting them on a par with tanks. It would also be interesting if their height advantage could be taken in to account - they should be able to fire over walls for example.
@Berg: is there any way to change the leg animation to make it faster - currently they look like they are doing a reverse Michael Jackson "moon walk" when they move.
@Xanax: thanks for making the mod in the first place. I'm so glad I finally got to see it in action.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Puzzled over the "reverse moonwalk" (perfect description, btw) 4 years ago when working on "War School" - tried to figure a way out and essentially got stuck with the anim code. Maybe now it can be solved.
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Last edited by Rman Virgil on 21 May 2013, 03:04, edited 1 time in total.
aubergine wrote:@Berg: is there any way to change the leg animation to make it faster - currently they look like they are doing a reverse Michael Jackson "moon walk" when they move.
I have not looked at that ani file but it should not be too hard to tune up.
I'll get back to that later if I can.