I don't see a need to support 2.0.x any longer than it needs to be. I believe this is the same issue the older devs faced with trying to keep old revisions in sync to what is going on with the latest ones. It can be done, but it requires tons more work, and with so few people actually working on this project, they should better spend their time on fixing things, than worry about older versions of the game.Kayiaxo wrote: A lot of answers have been asked but I haven't got a definitive answer on the support of 2.0.x
2.1.x won't be that different it still is pretty much the same game with fewer bugs (hopefully). In the case you don't like it, then as Devurandom said, someone can create a mod, or you can start updating the game yourself.
Easier said than done. The sync issue is only part of the problem though. I guess we could add some heuristics, but this is a huge job, and even some commercial programs STILL suffer from sync issues, so there is no easy fix.Also for the netcode/sync stability wouldn't it be better to make the game on each connected player run at a fixed speed and then lock that speed ?


