System specs:
C2Q q9300
4Gb DDR3 1333
GPU GTS250
I have latest GPU drivers,but game lagging and crashing.Can someone help me PLS?
Heres the LOG file.
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Code: Select all
Error occured on Sunday, April 7, 2013 at 23:50:01.
Program: D:\Games\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "D:\Games\Warzone 2100\warzone2100.exe"
Version: Version 3.1.0 - Built Jan 14 2013
Distributor: wz2100.net
Compiled on: Jan 14 2013 20:42:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun Apr 07 21:48:11 2013
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:48:11]Video Mode 1280 x 1024 (fullscreen)
[21:48:12]OpenGL Vendor: NVIDIA Corporation
[21:48:12]OpenGL Renderer: GeForce GTS 250/PCIe/SSE2
[21:48:12]OpenGL Version: 3.3.0
[21:48:12]GLEW Version: 1.7.0
[21:48:12]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:48:12]OpenAL Device Name: DirectSound Default
[21:48:12]OpenAL Vendor: OpenAL Community
[21:48:12]OpenAL Version: 1.1 ALSOFT 1.13
[21:48:12]OpenAL Renderer: OpenAL Soft
[21:48:12]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[21:48:12]Using Backend: SDL
[21:48:12]Using language: Systémové údaje
[21:48:15]UPnP device not found.
[21:52:31]Current Level/map is Sk-Ziggurat
D:\Games\Warzone 2100\warzone2100.exe caused an Access Violation at location 00b40c6e in module D:\Games\Warzone 2100\warzone2100.exe Reading from location 000010f0.
Log message: info |11:49:56: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error |11:49:56: [js_buildDroid:948] Could not produce template AP Tank in Factory
Log message: info |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error |11:49:59: [js_buildDroid:948] Could not produce template Hover Construction Droid in Factory
Log message: info |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error |11:49:59: [js_buildDroid:948] Could not produce template Hover Construction Droid in Factory
Log message: info |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error |11:49:59: [js_buildDroid:948] Could not produce template AA Tank in Factory
Log message: info |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error |11:49:59: [js_buildDroid:948] Could not produce template AP Tank in Factory
Log message: info |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error |11:49:59: [js_buildDroid:948] Could not produce template AA Tank in Factory
Log message: info |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error |11:49:59: [js_buildDroid:948] Could not produce template AP Tank in Factory
Registers:
eax=000010f0 ebx=04000000 ecx=0a8cfc48 edx=04000000 esi=08a30ab0 edi=00458c40
eip=00b40c6e esp=0a8cfc24 ebp=0a8cfc28 iopl=0 nv up ei pl nz na po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
Call stack:
00B40C6E D:\Games\Warzone 2100\warzone2100.exe:00B40C6E std::_Bit_reference::operator bool /opt/mxe/usr/bin/../lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/stl_bvector.h:82
00B41704 D:\Games\Warzone 2100\warzone2100.exe:00B41704 std::_Bit_const_iterator::operator* /opt/mxe/usr/bin/../lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/stl_bvector.h:288
00B45C9F D:\Games\Warzone 2100\warzone2100.exe:00B45C9F std::vector<bool, std::allocator<bool> >::operator[] /opt/mxe/usr/bin/../lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/stl_bvector.h:713
00B31098 D:\Games\Warzone 2100\warzone2100.exe:00B31098 PathfindContext::isBlocked /warzone2100/src/astar.cpp:144
0040D6C9 D:\Games\Warzone 2100\warzone2100.exe:0040D6C9 fpathAStarExplore /warzone2100/src/astar.cpp:387
0040DBF3 D:\Games\Warzone 2100\warzone2100.exe:0040DBF3 fpathAStarRoute /warzone2100/src/astar.cpp:482
0045A40E D:\Games\Warzone 2100\warzone2100.exe:0045A40E fpathExecute /warzone2100/src/fpath.cpp:513
00458E0E D:\Games\Warzone 2100\warzone2100.exe:00458E0E fpathThreadFunc /warzone2100/src/fpath.cpp:104

