WZ2100 3.1 Freeze and Crash

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Kakot
New user
Posts: 4
Joined: 08 Apr 2013, 03:18

WZ2100 3.1 Freeze and Crash

Post by Kakot »

Im running Win 7 64 Ultimate.
System specs:
C2Q q9300
4Gb DDR3 1333
GPU GTS250

I have latest GPU drivers,but game lagging and crashing.Can someone help me PLS? :(
Heres the LOG file.

-------------------

Code: Select all

Error occured on Sunday, April 7, 2013 at 23:50:01.

Program: D:\Games\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "D:\Games\Warzone 2100\warzone2100.exe" 
Version: Version 3.1.0 - Built Jan 14 2013
Distributor: wz2100.net
Compiled on: Jan 14 2013 20:42:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun Apr 07 21:48:11 2013

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[21:48:11]Video Mode 1280 x 1024 (fullscreen)
[21:48:12]OpenGL Vendor: NVIDIA Corporation
[21:48:12]OpenGL Renderer: GeForce GTS 250/PCIe/SSE2
[21:48:12]OpenGL Version: 3.3.0
[21:48:12]GLEW Version: 1.7.0
[21:48:12]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:48:12]OpenAL Device Name: DirectSound Default
[21:48:12]OpenAL Vendor: OpenAL Community
[21:48:12]OpenAL Version: 1.1 ALSOFT 1.13
[21:48:12]OpenAL Renderer: OpenAL Soft
[21:48:12]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[21:48:12]Using Backend: SDL
[21:48:12]Using language: Systémové údaje
[21:48:15]UPnP device not found.
[21:52:31]Current Level/map is Sk-Ziggurat


D:\Games\Warzone 2100\warzone2100.exe caused an Access Violation at location 00b40c6e in module D:\Games\Warzone 2100\warzone2100.exe Reading from location 000010f0.

Log message: info    |11:49:56: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error   |11:49:56: [js_buildDroid:948] Could not produce template AP Tank in Factory
Log message: info    |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info    |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error   |11:49:59: [js_buildDroid:948] Could not produce template Hover Construction Droid in Factory
Log message: info    |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info    |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error   |11:49:59: [js_buildDroid:948] Could not produce template Hover Construction Droid in Factory
Log message: info    |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info    |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error   |11:49:59: [js_buildDroid:948] Could not produce template AA Tank in Factory
Log message: info    |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info    |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error   |11:49:59: [js_buildDroid:948] Could not produce template AP Tank in Factory
Log message: info    |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info    |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error   |11:49:59: [js_buildDroid:948] Could not produce template AA Tank in Factory
Log message: info    |11:49:59: [structSetManufacture:993] Wrong template for player 6 factory, type 1.
Log message: info    |11:49:59: [structSetManufacture:993] Assert in Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: error   |11:49:59: [js_buildDroid:948] Could not produce template AP Tank in Factory

Registers:
eax=000010f0 ebx=04000000 ecx=0a8cfc48 edx=04000000 esi=08a30ab0 edi=00458c40
eip=00b40c6e esp=0a8cfc24 ebp=0a8cfc28 iopl=0         nv up ei pl nz na po nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010206

Call stack:
00B40C6E  D:\Games\Warzone 2100\warzone2100.exe:00B40C6E  std::_Bit_reference::operator bool  /opt/mxe/usr/bin/../lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/stl_bvector.h:82
00B41704  D:\Games\Warzone 2100\warzone2100.exe:00B41704  std::_Bit_const_iterator::operator*  /opt/mxe/usr/bin/../lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/stl_bvector.h:288
00B45C9F  D:\Games\Warzone 2100\warzone2100.exe:00B45C9F  std::vector<bool, std::allocator<bool> >::operator[]  /opt/mxe/usr/bin/../lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/stl_bvector.h:713
00B31098  D:\Games\Warzone 2100\warzone2100.exe:00B31098  PathfindContext::isBlocked  /warzone2100/src/astar.cpp:144
0040D6C9  D:\Games\Warzone 2100\warzone2100.exe:0040D6C9  fpathAStarExplore  /warzone2100/src/astar.cpp:387
0040DBF3  D:\Games\Warzone 2100\warzone2100.exe:0040DBF3  fpathAStarRoute  /warzone2100/src/astar.cpp:482
0045A40E  D:\Games\Warzone 2100\warzone2100.exe:0045A40E  fpathExecute  /warzone2100/src/fpath.cpp:513
00458E0E  D:\Games\Warzone 2100\warzone2100.exe:00458E0E  fpathThreadFunc  /warzone2100/src/fpath.cpp:104
User avatar
vexed
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Posts: 2538
Joined: 27 Jul 2010, 02:07

Re: WZ2100 3.1 Freeze and Crash

Post by vexed »

That specific error is a path finding bug.
Nobody has been able to reproduce a good way to replicate it.

For lagging, see viewtopic.php?f=48&t=10722 and tell us which one helps.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Kakot
New user
Posts: 4
Joined: 08 Apr 2013, 03:18

Re: WZ2100 3.1 Freeze and Crash

Post by Kakot »

I have this problem only on LAN sessions...Looks like campaign works fine.Im also getting this ERROR while playing LAN games.

error |11:41:27: [js_buildDroid:948] Could not produce template AP Tank in Factory
info |11:41:36: [structSetManufacture:993] Wrong template for player 6 factory, type 1.

We all have the same client installed an no MODs.
User avatar
NoQ
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Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: WZ2100 3.1 Freeze and Crash

Post by NoQ »

#3943.
Some weird js (nullbot) issues, but they're already fixed.
Kakot
New user
Posts: 4
Joined: 08 Apr 2013, 03:18

Re: WZ2100 3.1 Freeze and Crash

Post by Kakot »

Hmm..Looks like NullBot causing this problem.Skirmish and LAN games lags and freezes only if NullBot is selected as AI.Nexus AI works fine.Maps with NullBot starts lagging after 20-30 minutes of play,and crashes after 2 - 2,5 hours.It happens on SinglePlayer Skirmish too.Is there a fix for this?
Originway
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Posts: 412
Joined: 08 Aug 2012, 06:22

Re: WZ2100 3.1 Freeze and Crash

Post by Originway »

what kind of crashes? like the one above or different?
I do not think that I have seen nullbot freeze but the dude who made it is noq so he would know
Kakot
New user
Posts: 4
Joined: 08 Apr 2013, 03:18

Re: WZ2100 3.1 Freeze and Crash

Post by Kakot »

Same error as above (see first post).I got this error and crash every time i played with NullBot.I have no problem with Nexus AI.I got minor freeze every 10 seconds and after 2 hours of playing game crasheh,but only with NullBot.Every time the same error. :(
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NoQ
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Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: WZ2100 3.1 Freeze and Crash

Post by NoQ »

Already replied about the error, vexed replied about the crash. As for freezes, NullBot is cpu-intensive and has to make all its calculations in single game frame, which leads to frames taking more time than necessary; it is improved a little for 3.1.1 and won't be improved further as i'm working on NullBot3 that is already, i think, much smoother (but won't work on any 3.1 version).