Idea: Queue timers and/or execute on event and nested groups
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savage
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Idea: Queue timers and/or execute on event and nested groups
There are 3 things I would like to see in the next iteration of Wz. All 3 have to do with unit coordination.
1. Queue timers. The scenario would be something like: Move to position 1, wait 20 sec, attack.
2. Execute on event. Scenario: Destroy derrick, destroy defensive tower, on defensive tower destroyed move trucks from the rear and build.
3. Nested groups. Scenario: group 3 = group 1 + group 2. group 1 move to A. group 2 move to B. group 3 attack.
1. Queue timers. The scenario would be something like: Move to position 1, wait 20 sec, attack.
2. Execute on event. Scenario: Destroy derrick, destroy defensive tower, on defensive tower destroyed move trucks from the rear and build.
3. Nested groups. Scenario: group 3 = group 1 + group 2. group 1 move to A. group 2 move to B. group 3 attack.
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aubergine
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Re: Idea: Queue timers and/or execute on event and nested gr
I think queue timers would be confusing in heat of battle, as would the execute on event thing.
But I like the idea of nested groups - that would be very useful.
But I like the idea of nested groups - that would be very useful.
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savage
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Re: Idea: Queue timers and/or execute on event and nested gr
I agree that they'd probably be confusing in the middle of the battle. I'm thinking more about pre-engagement. A way of coordinating the initial attack.
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NoQ
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Re: Idea: Queue timers and/or execute on event and nested gr
Replace mouse with a JavaScript console? (:
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savage
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Re: Idea: Queue timers and/or execute on event and nested gr
Not replace. Supplement.
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savage
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Re: Idea: Queue timers and/or execute on event and nested gr
As a side note, adding a javascript console to the game might not be such a bad idea. It would encourage players to familiarize themselves with mods and AI creation. It might open the door to a larger variety of AI's and mods.
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NoQ
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Re: Idea: Queue timers and/or execute on event and nested gr
We already have one for 3.2 in cheat mode (not very convenient, mostly for script debugging, not sure if i'll be able to win the game with it lol).
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savage
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Re: Idea: Queue timers and/or execute on event and nested gr
Come to think of it, I'm not sure that an in game js console is such a good idea. the veteran players would figure out how to be adept with it and the noobs would likely be so over matched that they'd give up on online games.
There's already a bias against noobs in the lobby. if a js console became a useful addition the noobs and vets would become even more segregated.
There's already a bias against noobs in the lobby. if a js console became a useful addition the noobs and vets would become even more segregated.
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The Overlord
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Re: Idea: Queue timers and/or execute on event and nested gr
I don't get why you want to integrate noobs and advanced players ? It is not fun for noobs to be smashed every game and for the experienced to win easily all the time.
Warzone 2100 is love, life.
Member of the BDC clan and adept at multiplayer battles. Feel free to PM me questions about multiplayer.
Member of the BDC clan and adept at multiplayer battles. Feel free to PM me questions about multiplayer.
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Rommel
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Re: Idea: Queue timers and/or execute on event and nested gr
Researching is where I fail, I know the paths to get where I want but for some reason I forget to click that damn button, especially if I am fighting, next thing I think RESEARCH YOU DAMN NOOB! (or more likely my teammate posts it) and then I see 5 open slots... I would love to be able to set research priorities somewhere and then just let it do it's thing, prolly never happen, but would be good for those of us that have concentration problems lol
There are some players that can just do it almost perfectly, you know those times you are just starting to research ripple emplacement and next thing they are raining on your head
There are some players that can just do it almost perfectly, you know those times you are just starting to research ripple emplacement and next thing they are raining on your head
Moving back instead of forward
Seems to me absurd
~
Metallica - Eye of the beholder
Seems to me absurd
~
Metallica - Eye of the beholder
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savage
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Re: Idea: Queue timers and/or execute on event and nested gr
Not all noobs get smashed every game. otherwise, there would be no vets.The Overlord wrote:I don't get why you want to integrate noobs and advanced players ? It is not fun for noobs to be smashed every game and for the experienced to win easily all the time.
I was a noob 2 wks ago. now i win 50-70% of the games i'm in. mainly because i learned from being smashed by vets.
Noobs are a fact of life. the vets should just accept it and welcome it as an opportunity to mentor.
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savage
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Re: Idea: Queue timers and/or execute on event and nested gr
I do that sometimes. I don't let it bother me too much. In fact, i'm starting to think i shouldn't build all 5 research facilities in a 6 or 8 player game. Seems like i could get where i want to go with 4 sometimes. Often the only thing available to research is stuff I consider worthless for a particular strategy and so my facilities go idle.Rommel wrote:Researching is where I fail, I know the paths to get where I want but for some reason I forget to click that damn button, especially if I am fighting, next thing I think RESEARCH YOU DAMN NOOB! (or more likely my teammate posts it) and then I see 5 open slots... I would love to be able to set research priorities somewhere and then just let it do it's thing, prolly never happen, but would be good for those of us that have concentration problems lol
There are some players that can just do it almost perfectly, you know those times you are just starting to research ripple emplacement and next thing they are raining on your head
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Shadow Wolf TJC
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Re: Idea: Queue timers and/or execute on event and nested gr
Personally, I'd like to be able to queue research topics as well, though we'd need a tech tree that we can bring up.Rommel wrote:Researching is where I fail, I know the paths to get where I want but for some reason I forget to click that damn button, especially if I am fighting, next thing I think RESEARCH YOU DAMN NOOB! (or more likely my teammate posts it) and then I see 5 open slots... I would love to be able to set research priorities somewhere and then just let it do it's thing, prolly never happen, but would be good for those of us that have concentration problems lol
There are some players that can just do it almost perfectly, you know those times you are just starting to research ripple emplacement and next thing they are raining on your head
Creator of Warzone 2100: Contingency!
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aubergine
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Re: Idea: Queue timers and/or execute on event and nested gr
...which in turn needs scriptable GUI - I can't see any of the UI innovations happening prior to getting a system where we non-C coders can rapidly tinker with the UI.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO