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I've been working on a map generator for a project of mine. I'm still working on the detail, but here is what I got. I can zoom in and out or move everywhere.
If those images inspire some map makers here, I have a plenty of them now for free .
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Last edited by Iluvalar on 23 Mar 2013, 06:48, edited 1 time in total.
Bigger images would be nice so we can get a better idea of what they look like
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Generated from a pseudo random seed, so I can move around and zoom in and out. To be exact, I generate 8 layers of them. Each having it's own color and I'm sort of mix all them together.
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I have actually used perlin noise in the later versions of my map generator.
The problem is that it doesn't take balance into account and cannot easily be modified to do so.
Making it largely interesting for computer graphics, but not so much for actual RTS map generation, IMHO.
I ended up using it mostly - with high frequency noise and some clipping - to control smoothness. I.e. randomly generatre additional ramps across the map after generating cliffs. High frequency perlin noise is a reasonably uniform smooth random:
But as such, it's too smooth to make for interesting maps. The one thing I found that makes maps most interesting from a gameplay perspective is the cliffs layout.