Reg312 wrote:@Iluvalar:Nice pictures

Miss-radius calculated on start. My bullets are not curving.
I think your patch is more complicated. May be there is a some reason why your patch was not applied to game?
I think your picture requires more parameters than just hit-chance. Hardcoded distibution is not good.
ok ok, a single bullet doesn't curve. But still the weapon become more accurate when the target is more far.
As far as I know, there were no good reason to not apply my patch. Except they didn't wanted to change the game before the 3.1 release. Well, that was not a good reason either

. Also some people failed to really understand the bug and they argued that the prefer an accuracy variable with the target size to look more real. But... nobody came with a clear idea how to manage that and keep the gameplay somewhat the same.
Yeah, a weapon specific spread parameter would be awesome. But still, when I did my tests, a default distribution looked way better than none. I came up with that when I started to wonder how much far a miss could miss. It allow the best of both world : Can miss by a large amount, but usualy miss by a short range.
Heretic 2.3 improver and proud of it.