Hi!
Maybe it would not be a WZ _2100_ anymore but I really would like to have a WWII mod (or version, WZ1940).
Am I alone with this suggestion or are there others who could help to create this mod/branch?
World War II specific tech tree and units?
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franconian
- New user
- Posts: 2
- Joined: 17 Mar 2013, 02:45
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NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: World War II specific tech tree and units?
This idea comes up from time to time (as well as a campaign based on WWII events), but i've not heard of any reasonable progress.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: World War II specific tech tree and units?
You can already play as soviets by building medium cannon cobra tracks exclusively
(T34) jk


-insert deep philosophical statement here-
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stiv
- Warzone 2100 Team Member

- Posts: 876
- Joined: 18 Jul 2008, 04:41
- Location: 45N 86W
Re: World War II specific tech tree and units?
Heh. Funny! And make a lot of them because quantity has a quality all its own.Jorzi wrote:You can already play as soviets by building medium cannon cobra tracks exclusively(T34) jk
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Sadjuuk
- Greenhorn
- Posts: 14
- Joined: 18 Mar 2013, 01:18
- Location: France
Re: World War II specific tech tree and units?
Hello, you can play in T2 map with 0 research center as limit 