TimeReserchTree by Redemptor

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RBMW-Collector
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TimeReserchTree by Redemptor

Post by RBMW-Collector »

This diagram shows how improves your technologies if all researches proceed simultaneously. This is almost true for team play. Any icon means researching start. If we look on horizontal time scale we can see res begin time (in minutes). Lenght of colored lines means researching duration.

The tree is not full but enough for most players.
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Per
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Re: TimeReserchTree by Redemptor

Post by Per »

Interesting. How did you make it?
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Re: TimeReserchTree by Redemptor

Post by Reg312 »

Per wrote:Interesting. How did you make it?
not automated way as far i know
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Re: TimeReserchTree by Redemptor

Post by Virus- A »

@RBMW-Collector: You trying to say? :hmm:
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Re: TimeReserchTree by Redemptor

Post by NoQ »

The guide includes time necessary to reach every component. What could be much more interesting is time necessary to reach a specific template. For instance, it's well-known (and abused) that a single human player with ~8 oils reaches MRA cobra hovers in under 11 minutes, but exact calculation could be interesting.
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Re: TimeReserchTree by Redemptor

Post by Reg312 »

@NoQ MRA also usable on half-tracks
and MRA cobra hover no more OP :)
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Re: TimeReserchTree by Redemptor

Post by Virus- A »

NoQ wrote:La guía incluye el tiempo necesario para llegar a cada componente. ¿Qué podría ser mucho más interesante es el tiempo necesario para alcanzar un determinado Plantilla. Por ejemplo, es bien conocido (y abusado) de que un jugador humano con ~ 8 aceites alcanza MRA se cierne cobra en menos de 11 minutos, pero el cálculo exacto puede ser interesante.
In short, this is the research guide to get a gun in minutes. :idea:
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Re: TimeReserchTree by Redemptor

Post by aubergine »

@Collector: That's frikkin awesome work!! Would be very interested to see more things like that. That's a great way to show the tech tree with some indication of how long it takes to get somewhere (albeit with unlimited labs heh).

What s/w did you use to create it?
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Re: TimeReserchTree by Redemptor

Post by RBMW-Collector »

All i need - paint.exe & warzone.exe
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Re: TimeReserchTree by Redemptor

Post by RBMW-Collector »

Shortcut to Howitzer
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Re: TimeReserchTree by Redemptor

Post by RBMW-Collector »

Shortcut to Tank-killer
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Re: TimeReserchTree by Redemptor

Post by Duha »

RBMW-Collector wrote:Shortcut to Tank-killer
Tank Killer Rocket * take data from development version.
Time to research: 64600 (14 points equal to 1 second in research facility without modules and upgrades)
Time in seconds: 1:16:54 (using one research facility without modules and upgrades)
Price 2012.
Parens
"Improved Rocket Wire Guidance"
"HE Rockets"
"Command Relay Post"
"Mini-Rocket Pod"
"Lancer AT Rocket"
"Fuel Injection Engine"
"HE Rockets Mk3"
"Sensor Turret"
"Engineering"
"Synaptic Link Data Analysis"
"Synaptic Link Data Analysis Mk2"
"HEAT Rocket Warhead Mk2"
"Research Module"
"Rocket Laser Designator"
"HEAT Rocket Warhead"
"Stabilized Rockets"
"Sensor Tower"
"HEAT Rocket Warhead Mk3"
"HE Rockets Mk2"


PS. Data taken from development branch. If you need some script support contact me.
Script for development branch here https://gist.github.com/Cjkjvfnby/0156db50f04be3d53ae3
http://addons.wz2100.net/ developer
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Re: TimeReserchTree by Redemptor

Post by Fabio_IT »

nice job. a lot of people needing learn the research tree