What if I tell you
I think it is not necessarily very good to make all things so easy. I know it is good for the beginning players, but I believe some of them see the dots, ok to many, to fiew, ah here, and all rush here there and everywhere depending on where the oil is.
It somehow kill natural order of exploring a map. After the NASDA strike people come out of a/an bunker/s and know where is oil just like that? Scavengers sold the maps for high percentage oil?
Also a player may come back to the map to find out where the rest of oil is, and again, and again. If it is to hard for him, ok he will resign and go to for example a Train Simulator, but still we will make him think, or decide.
Here, we give him all on the plate, or even feed him already.
I think it should be optional for the creepy dots to be visible or not, before hosting the game.
Do we really want the game to be so easy?
Regards,
Mero, The oil camuflaging man.


