Hardware from makers of homeworld

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Originway
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Hardware from makers of homeworld

Post by Originway »

another one that is coming, this is the year or the rts!
http://www.rockpapershotgun.com/2013/01 ... -hardware/
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RPS: So, have to ask, could we ever see a Homeworld 3? What’s the rights situation there?

Rob Cunningham: Well the Homeworld property is owned by THQ. Anything can happen with the future of THQ, as you know, they have their own troubles. There’s an auction taking place later this month for all of their assets, so who knows what could happen. It remains to be seen if they’re going to continue holding it. Any discussion about Homeworld 3 I have no position on, it’s completely THQ’s deal.

RPS: Will you have your eyes on the auction at the end of the month, for those rights?

Rob Cunningham: The correct answer there would be no comment. And basically no. I know there’s a huge Homeworld fanbase out there and people get very excited when we start talking about Homeworld. We definitely want to connect with those guys, but we’re very cautious about actually associating ourselves with the franchise as we don’t own it. We don’t want to complicate matters [for THQ] or upset those guys, they’ve got enough on their plate. We’re coming out with a completely different project. If you like Homeworld, you’ll probably like [Hardware], but this is not a Homeworld game and has nothing to do with Homeworld.
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Rman Virgil
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Re: Hardware from makers of homeworld

Post by Rman Virgil »

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This stood out for me:

RPS: So would you say the RTS has stagnated?

Rob Cunningham:There’s lots of innovation happening with it. Look at Kickstarter, things like Planetary Annihilation, I think that’s a lot of fun. Stagnation is a strong word but it hasn’t moved forward as quickly as I would have hoped. There’s a lot of room for growth in the genre, especially in terms of getting it out to a wider audience. It’s not stagnated as much as it’s focussed very much on a relatively small group of hardcore RTS players. There’s an opportunity to bring the RTS paradigm to a much wider audience.

WZ still has the core seeds of that potential, imho. Much wider audience base. Central to my sticking with. If I thought it was forever niche, I would have lost interest a few months after retail... which would have made for something else indeed. :hmm:

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