AI difficulty in multiplayer is as hard as steel...and I think it cheats >:(

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doom3r
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:(

Post by doom3r »

Also, are base turrets worth installing? (any of them)  because they seem to drop like flies and do about as much damage as a paintball gun.
Well, turrets are quite useless, while bunkers are much better. They can help you keep an oil derrick from being destroyed too fast, and since a bunker can resist for some time even when attacked from 2-3 enemy units [and kill some of them] it can give you enough time to send reinforcements and blast your enemy.

So whats the best early game weapon against tanks? Light cannon is sooooo slow.
Lancer is definetly the best early weapon against tanks.
You should research light cannon and its powerups while you keep producing mg units, until Heavy cannon is ready for use. MG should be fine for killing light body units. I never produce cannon units if i dont have heavy cannon, or at least medium cannon with some upgrade on it. And remember to research Cobra as fast as you can, since it has got much more armor and body points than Viper, and it can resist MG viper rushes.
And another thing, remember to keep researching. Never leave a research facility without work.
*why do you type all your posts like this?
 

Yeah, id like to know that too  :D
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by Troman »

Rman Virgil wrote: * AFAIK Troman's A.I. is NOT scripted to cheat.
I'm sure Reactor Worker is using the stock AI, not Aivolution. Stock AI does cheat slightly even with the difficulty modifier set to the far left, but it doesn't affect the game very much.

To clarify the effects of the difficulty modifier: it gives AI additional power (every minute) and speeds up research, the amount of cheating depends on the slider position. If the slider is set to the far left the amount of power AI gets is neglectable. AIs have no other source of incode other than oil wells and the difficulty modifier slider.
ThunderBuns wrote: :-\ If anything the AI is much too easy...
Exactly. Once you learn what tech to use and what tech to avoid beating the AI (especially the stock AI) becomes a cakewalk.
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by Reactor Worker »

ok...sounds like Lancers are the early game weapon of choice. I also gathered that I should rush the wells ASAP. Thats a shame cos I prefer to turtle...lesson learned. :P

And there was me trying to win with an army of machine guns...  :D

Do you think in future versions of WZ the game can be more streamlined...theres too many incremental things to research...especially if your not interested in a particular weapon...cough*minirockets*cough
The only thing worse than getting owned by WZ2100's AI is being told that it is easy to beat.
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by Reactor Worker »

Well, my bro and I played again today. Got our asses whooped again.

The enemy is so fast...they came at us with heavy body tanks all armed with heavy cannons with cyborg support.

I had them pinned in a valley south of my base with several mortars on a hill...it was cool to watch them be bombarded but the mortars had little effect on their big beefy tanks.

Are mortars (pits I mean) worth while?

Also...could someone link me to an up to date tech tree...I want to know how to make my own heavy cannons.
The only thing worse than getting owned by WZ2100's AI is being told that it is easy to beat.
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by lav_coyote25 »

Reactor Worker wrote:
Are mortars (pits I mean) worth while?

Also...could someone link me to an up to date tech tree...I want to know how to make my own heavy cannons.
yes - untill you have researched the larger versions.

and

http://docs.wz2100.net/documents%20project3/index3.html
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:(

Post by doom3r »

this tech tree is very useful, especially because it uses images which make it very readable, but i can see propulsions are missing here http://docs.wz2100.net/documents%20proj ... odies.html, maybe you should add them, lav
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by Rman Virgil »

.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
doom3r
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:(

Post by doom3r »

Wow that was kinda hidden  :o
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by Coincident »

Twin Heavy Cannon?
http://docs.wz2100.net/documents%20proj ... _twin.html
I want one of those :o



Isn't that the tech tree from  the unofficial 1.12 release... ?
Cause I don't think that tree is very exact for the current WRP version (2.0.10), there are no mines either.
Are these features from 1.12 going to appear in the 2.1 version?

I have an old tech tree from 1.10 on my PC which seems quite reliable. Not sure where I downloaded it from.



Edit - I've uploaded it, maybe you can include this one on your website lav_coyote?
view 1.10 tech tree
download 1.10 tech tree
Last edited by Coincident on 08 Jan 2008, 21:36, edited 1 time in total.
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by Ianator »

Coincident, your tech tree has like a white background with white headers and teal names. It's really hard to read. Any chance of putting some sort of background on it?
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by Coincident »

Sorry, it had some problems with the server, it should be ok now.

Anyway I didn't make that tech tree, I downloaded it from some old Warzone website a couple of months ago.
I just can't find the link anymore.
Ianator wrote:Coincident, your tech tree has like a white background with white headers and teal names. It's really hard to read. Any chance of putting some sort of background on it?
Yeah, I noticed, some topics don't have background. I'll see what I can do.


Edit - Ok, updated. All items now have backgrounds. Please download the .zip again.
view 1.10 tech tree
download 1.10 tech tree


Edit2 - Made some final adjustments to improve navigation in the tech tree.
Clicking on Help no longer hides the menu.
The WZ2100 logo on top links you to the initial screen.
On the initial screen, the link to Pumpkin Studios was broken. Replaced it with a link to WRP.
view 1.10 tech tree
download 1.10 tech tree
Last edited by Coincident on 08 Jan 2008, 22:25, edited 1 time in total.
doom3r
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:(

Post by doom3r »

Yours is better, and it doesnt have got the unreleased stuff, useless in the tech tree
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by Reactor Worker »

I read someone around here...probably in one of the online resources, that mortars should be "linked" to a sensor tower. Does this apply to both mortar pits and tank turrets?
The only thing worse than getting owned by WZ2100's AI is being told that it is easy to beat.
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lav_coyote25
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by lav_coyote25 »

thing is


the 1.10 and 1.11 and 1.12  tech trees are all there. 


maybe you all can spend the next 3 + years figguring it all out... ;D
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

Post by lav_coyote25 »

doom3r wrote: Yours is better, and it doesnt have got the unreleased stuff, useless in the tech tree

ummm..... "yours"??? 


where do you think the 1.10/1.11/1.12 tree came from... :o
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.