Wouldn't it be great if there was a super easy way to get that in to the game?
My proposal is to split models and everything relating to them in to separate folders like this:
Code: Select all
models/
bodies/
propulsions/
weapons/
systems/
structures/
features/
etc/
Their texture, model, .ini file and anything else related to them would be in that folder.
For backwards compatibility, a lookup table could be created so that when a model is called from one of the old locations the game redirects that request to the new location.
This would make it much easier to add new models, or change existing models. And for n00b modders like me, it would make it easier to find things as the folder names would be named in more logical ways that describes what's in them.
It would mean lots of extra files, with everything being split out in to separate folders, but ultimately the additional flexibility gained would be worth that IMHO.




