Commanders Control

Discuss the future of Warzone 2100 with us.
User avatar
Laserlight
Trained
Trained
Posts: 55
Joined: 03 May 2007, 16:46
Location: Portsmouth

Commanders Control

Post by Laserlight »

Maybe there should be an option where we can order our commanders to search and destroy then they would be more effective, i never use commanders as they do almost no damage, expensive, and just to much of a hassle.. ;)
The commanders could control them selves in a way, thats why they are called "commanders".
If that makes the game to easy then you could make them expensive and have them request orders often.. ???

Maybe.. its and idea, and may not be practical but could work. :)
Cya
I Reject your reality, and substitute my own :P
Image
Image
Image
User avatar
psychopompos
Trained
Trained
Posts: 470
Joined: 08 Nov 2007, 09:18
Location: UK

Re: Commanders Control

Post by psychopompos »

they are called commander cause they relay orders, keep your units at the front you want them at rather then a specific repair station's way-point marker. they also make your units focus fire on one hostile at a time with out you micro managing a group that breaks up & go... god knows where, as they retreat with damage.

if your keeping groups (possibly specialised in some way) together, and using strategies & tactics rather then brain-dead swarming, commanders are much more useful then the standard group commands. an ability i feel almost lost without in C&C or total annihilation, although in wz2100 more emphasis is placed on unit survivability.

if anything, giving them a wide area guard, that allowed some level of pursuit. but calculate survivability threshold probabilities based on the area of the map its in, which then cause it to return to where it was if the risk is getting too high.

in the campaigns, the commanders i build in cam1 (and alot of my ranked units that i assign), are the same ones killing nexus at the end.
meaning they are noticeably stronger then unranked units. which is useful

thats allot of unit exp, let alone resources down the drain.

as for making the game too easy, it already is :P especially in the campaign >:(
collective 1 is one of the harder ones, and iv completed it in 12 mins., on hard, with no unit losses
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
User avatar
Laserlight
Trained
Trained
Posts: 55
Joined: 03 May 2007, 16:46
Location: Portsmouth

Re: Commanders Control

Post by Laserlight »

Understood, i have only managed to complete it in 30mins with several unit losses.. :-\

But about the commanders i think the thats is a good idea thats you had, my strategy will change in a game (mainly reinforcing my base) but swarming is not one of them.. i think that while swarming is bad i can be good as a distraction or divert attack of fire from base structures.
I mainly don't use commanders as i usually attack multiple targets that are usually dangerous in groups and forces me to attack with several types of attack that commanders can only do one at a time.
So maybe if there was a slider bar that could force the units attached to the commander to stray a bit and not pursuit but attack other units.
also i have noticed they are more powerful as they have (i think) huge amounts of armor that takes forever to destroy. :)
I understand that commanders in Command & conquer and total annihilation is most important i know but the commanders on WZ are just not up to that standard..
P.s how often do you host your games online, i think we should play soon or something, could be fun.. (You may thrash me but oh well)
Cya
I Reject your reality, and substitute my own :P
Image
Image
Image
HCN-Trooper
Trained
Trained
Posts: 79
Joined: 03 Dec 2007, 12:19
Location: The Wastelands of Nowhere

Re: Commanders Control

Post by HCN-Trooper »

Laserlight wrote:
also i have noticed they are more powerful as they have (i think) huge amounts of armor that takes forever to destroy. :)
I understand that commanders in Command & conquer and total annihilation is most important i know but the commanders on WZ are just not up to that standard..
the (Battle)commander in CnC is the player self... did you mean commando or so?...
User avatar
psychopompos
Trained
Trained
Posts: 470
Joined: 08 Nov 2007, 09:18
Location: UK

Re: Commanders Control

Post by psychopompos »

use 4 experienced bunker buster tracks to kill the lz to the south east & 6 heavy cannon python to the NW corner of your base, then use the B.B's to help take out the hardpoints around the enemy command centre. makes it much easier.

i haven't played any wz games against humans yet, only got the game again in late november, so i havnt got used to the build tree in skirmish yet. :-[
just cause i can keep my tanks alive against the ai in no way means i could deal with a human opponant in wz.
i only ever won intermediate matches in Empire earth.

as for "i usually attack multiple targets that are usually dangerous in groups" focussing fire on a single target reduces incoming fire more quickly, which means less incoming fire. & you can get 5 commanders for your multiple targets(which i set as alt + 1,2,3,4,5 respectively)

also, they are (i believe) adding multiple target vectors, so the commander can target multiple enemy, AND use the right unit for the job.

dont get me wrong though, giving the commanders the ability to think for them selves (or the option for those that want it) could be cool.
but for them to case units accros the map is a bit much, as they are too dumb not to get killed.
but the option for them to make tactical decisions in an area could be quite useful.
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
User avatar
Laserlight
Trained
Trained
Posts: 55
Joined: 03 May 2007, 16:46
Location: Portsmouth

Re: Commanders Control

Post by Laserlight »

Its just a thought though, as i said.. so they can think more for them selves.
As for playing a human.. well me too, i have dial up so i hardly ever play games online.. would be awsome for me to be able to though.. i played BF2 for about 5 minits onine round my friends and got thrashed to death all the time.. so much for me being a N00B.. i think we would have either a slow game thats taes forever, or we have a intresting game from both our ability (assuming your ok at it).. :)
Cya soon
P.s I owe you a game at somepoint in time... :D ;)
I Reject your reality, and substitute my own :P
Image
Image
Image