Some of my skybox experiments so far:
* Bunch of basic skyboxes
* First animated skybox test
* Second animated skybox test
* Animated nuclear explosion test
The experiments above are just trial runs to get some idea of what is possible, what looks good (or not), etc.
Goals of the project...
I'd like to create an API that allows scripters (and map makers, using a drop-in script) to choose and transition between the following skybox options:
* Location: Arizona, Rockies, Urban, Tropical (possibly more in future)
* Time: Basically what the sky looks like depending on time of day (based on Summer Solstice)
* Weather: Clear skies, mild clouds, cloudy, stormy, lightning strike, etc.
The skyboxes will be combined with several other JS API features, such as sun intensity (ambient/diffuse/specular light settings), sun position and weather (snow, rain, clear), and even audio effects (eg. thunder), resulting in a fairly comprehensive suite of tools to apply environmental effects to the game.
As an example of the level of detail involved, take twilight - the transition between night and day:
I'd want skybox images for each combination of location and weather type, through each phase of twilight.
What I need help with...
My testing so far has made me realise that to achieve the goals stated above, I'm going to need to find a 3D artist to create custom skybox images for me. I've dabbled with 3D stuff in the past and it's just not something I'm able to do well.
So, I'm looking for a 3D artist who can create realistic-looking skies, that seamlessly tile, for all the possible combinations of location/time/weather, and transitions to adjacent states (eg. if it's 11am and clear skies, then a storm is required, the skies would need to get more cloudy and grey over the next "hour" or so).
I thought I'd ask in this forum to see if anyone knows a good 3D artist capable of rendering out realistic 3D skies, and also someone who's got the patience of a saint as it will likely be a time consuming and often frustrating task.
Also, in Warzone 3.2 it's possible to stop the skybox rotating. This opens up the possibility to overlay distant mountains directly on to the skybox images, which can greatly improve the way the sky looks in-game (see this effect in action). So ideally the artist should also be able to create realistic distant mountain ranges too.




