New menu backgrounds
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Kamaze
- Regular

- Posts: 1017
- Joined: 30 Jul 2006, 15:23
Re: New menu backgrounds
About the licensing, we had recently a talk about it here: ?topic=1183.msg11166#msg11166
We all have the same heaven, but not the same horizon.
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Hatsjoe
- Trained

- Posts: 285
- Joined: 20 Feb 2007, 19:57
Re: New menu backgrounds
i know but no real conclusion has been reached there. But seriously i just created the image for fun, and for other people to (hopefully) enjoy. I wouldn't even care if you would license it under your own name. And since it's not really an original image i don't even think i can license it as my own work. So for now I 'm going to forget abiut the license unless someone brings forward a a complete solution to the problem. My English doesn't even permit me to understand half of what all those different licenses say. ::)
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lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: New menu backgrounds
hows about the "use it in good health" license. 
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: New menu backgrounds
Before any discussion starts: I gladly take it as public-domain and relicense it under the "GPL v2 or later".Hatsjoe wrote: and for the license information, i have no idea about how to distribute it legally but anyone can use it for whatever he/she wants. If more is needed, i m gonna need some help![]()
PS: Uploaded to SVN in r3296 as a replacement of data/texpages/bdrops/00-bdrop.png.
With credits to Hatsjoe, using the abovementioned terms.
Last edited by DevUrandom on 01 Jan 2008, 16:10, edited 1 time in total.
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doom3r
- Regular

- Posts: 502
- Joined: 29 Aug 2007, 15:04
Re: New menu backgrounds
Very good work, that image is much better then the old one. But i think solar panels shouldn't be trasparent, even if the graphic effect you used on them is just fantastic
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Laserlight
- Trained

- Posts: 55
- Joined: 03 May 2007, 16:46
- Location: Portsmouth
Re: New menu backgrounds
Thats fantastic! looks awsome..
Whats program do you use to do that so well..
Have to admit its looking like warzone is taking great strides forward..
Looks almost commercial.. as in its something you find in todays games!!
Cya and keep up the great work.. ;D
Whats program do you use to do that so well..
Have to admit its looking like warzone is taking great strides forward..
Looks almost commercial.. as in its something you find in todays games!!
Cya and keep up the great work.. ;D
I Reject your reality, and substitute my own 






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Hatsjoe
- Trained

- Posts: 285
- Joined: 20 Feb 2007, 19:57
Re: New menu backgrounds
thanks alotLaserlight wrote: Thats fantastic! looks awsome..
Whats program do you use to do that so well..
Have to admit its looking like warzone is taking great strides forward..
Looks almost commercial.. as in its something you find in todays games!!
Cya and keep up the great work.. ;D![]()
I made in completely in 3dsmax9
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Audacitor
- Rookie

- Posts: 17
- Joined: 15 Jan 2008, 09:36
Re: New menu backgrounds
It does look phenomenal. But the lighting/shader on the struts towards the right could use a more 'metallic' look. May I have a copy of source file? I want to try it in Blender's rendering engine, with Ambient Occlusion turned on.
TANSTAAFL
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Hatsjoe
- Trained

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- Joined: 20 Feb 2007, 19:57
Re: New menu backgrounds
what kind of format do you want ? 3ds ?
cause i don't know how warzone exports the texture files in .3ds. I could package it and send it all to you but you might have to retexture it. Not sure.
cause i don't know how warzone exports the texture files in .3ds. I could package it and send it all to you but you might have to retexture it. Not sure.
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Osmic
- Greenhorn
- Posts: 14
- Joined: 02 Jan 2008, 23:50
Re: New menu backgrounds
Keep in mind that most of the time in space you don't have such soft diffuse shadows because the light sources are usually spots (like the sun) and there are no objects near that make the light bounce to your object.Audacitor wrote: It does look phenomenal. But the lighting/shader on the struts towards the right could use a more 'metallic' look. May I have a copy of source file? I want to try it in Blender's rendering engine, with Ambient Occlusion turned on.
No fighting in the war room!