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Hello everyone!
Just finished a map after messing around with editor and tested it in skirmish, was pretty fun so i decided to register there and upload it !
Map for 4 players, normal oil, scavengers on, best played 2vs2.
Note: I am not really fan of making symmetrical maps.
mapa.PNG
mapb.PNG
Have fun !
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Thanks for the map Always good to see non-symmetrical maps.
EDIT: Just been playing this map, somewhat unbalanced but nice map I've yet to win a game starting in position 0!
Last edited by aubergine on 25 Nov 2012, 04:59, edited 1 time in total.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Game settings: Me (0) + Hard NullBot (1) vs 2 x Hard NullBot (2, 3). Scavengers with USM. No bases, high power level.
The scavs seem to focus more on my team than the enemy team, the players in positions 2 and 3 seem to always dominate the map.
Any suggestions?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
aubergine wrote:Still struggling to win this map from position 0.
Game settings: Me (0) + Hard NullBot (1) vs 2 x Hard NullBot (2, 3). Scavengers with USM. No bases, high power level.
The scavs seem to focus more on my team than the enemy team, the players in positions 2 and 3 seem to always dominate the map.
Any suggestions?
There is nothing in the way from the scavengers bases to the base 0 and 1 and there are some hills between the scavs bases and bases 2 and 3 so they can atack o and 1 more easily.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
IMHO players in bases 0 and 1 should be given an extra oil resource, maybe even 2 - I can't see how they stand a chance otherwise.
Finally won the map by switching to players 2 and 3, with advanced bases.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Well...
In my few last games on the map i actually had harder time being on position 2 with 3 as an ally
Also i almost always play with full bases, maybe it has something to do with it, have not played it with no bases to be quite honest .
Also scavengers attacking player bases ? For me they always stand at their bases and guard derricks i don't even know how that happened for you .
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As for the next map, i might start working on it today or tomorrow, already planned on using urban tileset this time .
aubergine wrote:The scavs seem to focus more on my team than the enemy team, the players in positions 2 and 3 seem to always dominate the map.
Scavengers in USM are pretty deterministic in what they attack, always attacking nearest structure or nearest derrick or something like that. This is applied to every scav factory that acts independently. Randomness starts only when scavengers build new factories, thus making some random player closer to them.
Incoming new map!
4 players, normal oil, scavengers on, best played 2vs2.
Note: there are rumors that scavengers got their hands on the Nexus link technology, as well as a few vehicles from previous battles on this map.
Note mk2: two of oil resources on this map require usage of hover technology .
map2a.PNG
map2b.PNG
Have fun!
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