AIEditor
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- Regular
- Posts: 678
- Joined: 29 Jul 2009, 18:01
Re: AIEditor
Is this the editor from 99/00??
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- Regular
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- Joined: 29 Jul 2009, 18:01
Re: AIEditor
I know, I was in NEWST and if memory serves it was written by troman.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: AIEditor
Yup. And Bones0 lent an assist. There were actually 2 A.I. editors. One for making simple SKI A.I.'s and one for making single CAM missions - kinda like challenge maps. While not their primary purpose, both were good learning tools for rank novices having anxiety about getting their feet wet in scripting. 'Course they are both entirely incompatible with WZ today as well they were strictly WIN only tools.Lord Apocalypse wrote:I know, I was in NEWST and if memory serves it was written by troman.
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Impact = C x (R + E + A + T + E)
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Exposure
Articulation
Trust
Echo
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- Regular
- Posts: 678
- Joined: 29 Jul 2009, 18:01
Re: AIEditor
and one of the few things I don't have the source for (I think)
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: AIEditor
Lord Apocalypse wrote:and one of the few things I don't have the source for (I think)
We had the source on Pumpkin 2 but then some stupid chit happened and we lost a lot when we had to migrate to rts.net. Stuff was replaced after the move but not these guys. I don't have em. All our tools were written in VB and pose the same challenges recently faced by Strata in dealing with PieSlicer and WZCK.
Good thing outta this is that much of the Mission Editor functionality has in effect been integrated into the game via Challenges.
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.