setTimer & queue -- in game or RL milliseconds?
-
aubergine
- Professional

- Posts: 3462
- Joined: 10 Oct 2010, 00:58
setTimer & queue -- in game or RL milliseconds?
The time passed in to setTimer() and queue() -- is it in game milliseconds or real-life milliseconds?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
-
Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
-
aubergine
- Professional

- Posts: 3462
- Joined: 10 Oct 2010, 00:58
Re: setTimer & queue -- in game or RL milliseconds?
phew! that is good
if it was RL time I would have to ditch a herd of code I've just written.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO