FlaME -- The Warzone 2100 Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
Jorzi
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Jorzi »

Hmm apparently yes. When compiling in 1.27 it automatically removed the intersecting features before exporting. Oh well, I guess it could cause problems in the game if they were allowed to intersect.
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Allow me to go into not affecting mapping way. What if.. I spent hundreds of hous with FlaMe and I.. would.. like.. to set a theme for it.. :) any jpg picture or anything :) if I went to fat dont kill me please :3
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Spyro_Drag
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Spyro_Drag »

any one seen flail latly? i was hoping too ask him a few q's about custom tile sets.
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Here he is my favourite self narrator :) No Spyro.. look at the dates.. he was not here for quite a long time.. also when you will klick on a nickname of an user, you will see when he was online on forum last time.. our 99 questions, and yours.. seem to last a little bit more.. but maybe make a separate thread, so anyone else will be able to help? many smart people here :3
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Spyro_Drag
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Spyro_Drag »

oh, i guess i didnt know that... thanks mero.

and yes, i did, kinda, make a new thred... but really i didnt. i posted it as a questoin on my maps thred, in hopes to use my own tile set for an upcoming map. as a matter of fact, i already have a map drawn out(on paper) that is designed to use it... i just havnt finished it. :oops:

Anywho, still, thank you mero.
Time, it is always moving, even when we stop.
ADMIRALLORDHOOD
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Re: FlaME -- The Warzone 2100 Map Editor

Post by ADMIRALLORDHOOD »

Is flaME W7 compatible because all computers in my household are either OS X 10.8 or W7 other than an 8 year old laptop which is pathetic at everything.
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Hello Flail13 :)
I thank you for pointing out something I allready know about, and I left it like that so more pple will stop using the "Flame - map generator" at least until it gets more sophisticated in new versions. It fails to apply your intended purpose, and it gives you an excuse, something about coming up with more than 10 players. Boohaalloni! :lol2:
I think now you do have to come back, and make few of our requests, or at least say hello :3

Honestly not long ago I was already thinking that, when, btw when?, you will come back, I will have to make my requests for you in points not mentioning the others :3

I would also like to suggest one more, optional thing. While painting height especially, but it may be used for brushes too. Or used separately where wanted. I would like to have a cross, both for circular, and square painters (brushes) The cross would cross ;) of course in the exact middle of used brush, depending on the height, it would always go into four directions from the middle till the edges. It may be dots, lines, or dots or lines. It would be a great advantage for me.

I hope you are alright.

Greetings,

Mero, RekamPam.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
ASM
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Re: FlaME -- The Warzone 2100 Map Editor

Post by ASM »

Hello my friends.

When I export my design to the Flame no appear the texture and grounds type. Why ?

Flame 1.29
Gimp 2.8.2

Thanks !
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

I am sorry but I have no idea. Maybe try separate topic on mapping modding, or help?

Meanwhile I would like to as for yet another thing.

A counter window, which would tell me how many units, or structures, or features I have placed on a map so far.

I think it would be a very useful feature.

Flail come back man, come back :3
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
tailkinker
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Re: FlaME -- The Warzone 2100 Map Editor

Post by tailkinker »

When I try to use the mono version of this, I get the following error:

Missing method Int in assembly /home/rakshasa/Downloads/tmp/FlaME/FlaME.exe, type Microsoft.VisualBasic.Conversion

Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for FlaME.modProgram ---> System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
File name: 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at FlaME.clsBrush..ctor (Double InitialRadius, enumShape InitialShape) [0x00000] in <filename unknown>:0
at FlaME.modProgram..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for FlaME.modProgram ---> System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
File name: 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at FlaME.clsBrush..ctor (Double InitialRadius, enumShape InitialShape) [0x00000] in <filename unknown>:0
at FlaME.modProgram..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---

I am running mono 2.10.8.1 on XUbuntu 12.04.
raycast
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Re: FlaME -- The Warzone 2100 Map Editor

Post by raycast »

Flame needs the visual basic runtimes, which are available as an optional mono component. The flame website has installation instructions for Linux, did you follow these completely?
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

In the height tab, ability to type and save my heights that I use in even if I want as many as 255 tabs. So if i save height 35, 88, 110, 251, I see those as nice tabs next to each other, i clik a particular tab from them, and the brush paint this height for me. Also assigning size of the brush to them would be nice. Or turning it off, and changing it manually.

:geek:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Rman Virgil
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Rman Virgil »

.

A goodly share of the most purely joyfull time I've spent in the WZ universe these last few years has been because of your creating FlaMe, Flail13. I wanna thank you for that and wish you all the best going forward, outside anything to do with this game. :3

Regards, RJ. :D
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

All I can do is to entirely agree with Rman. It sounds the same in my head.

But he is not leaving us, is he? where from this extraordinary thank you, that I did not do here actually for some time now :oops:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

A brush to paint hills, of a particular shape typed into two boxes provided. For example if I want to paint cliffs, 10 tiles x 3 tiles, I just use that brush to paint those particular heights by one click on a place on a map.

Maybe some sort of yet another marking incorrect "wall placement" For example I am placing the Scavengers wall, I start with end tower, few horizontal walls, and at the end.. the end tower. One of them shall be rotated, and I have forgotten about it. It would be nice if there was a worning if I know about it. The same if I have 5 horizontal walls, one vertical, and then four horizontal ones. I want to compile, and I got this message that one wall goes into incorrect direction and if I want that.

99th request done.. Flail escaped the country ;)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero