For old gamers like me, a camel that I could target with VTOL missiles would be much appreciated (I can't remember what game it was in, something with helicopters IIRC). And maybe sheep like in Settlers or
Widelands.
In order to provide animals, we'd need:
* Someone to make models / textures and basically get the animals available in the game
* A 'factory' for producing animals (maybe a special type of tree?)
* A player script associated with player 99 (map features) so we could provide an AI for features
I've already been working on a "flee" script that makes units flee an object, including moving objects. So it would be possible to have animals moving around, grouping and ungrouping randomly, and running away when tanks approach. The animals would just be custom droids for player 99.
If we had birds, and had some way to determine when there is a loud noise, we could have them suddenly fly out of trees all scared, and flock to some other trees elsewhere (trees = bird rearming pads). Birds would just be custom-designed vtols for player 99.
Player troops won't attack features (or stuff owned by player 99) unless instructed to do so. So the animals would just roam around mostly unharmed, unless things near them start exploding or burning or a player decides to go animal hunting.
Other benefits of animals are the ability to put engine sound effects with them to add more atmosphere to maps.
And, because animals are droids, they can attack (not that they'd be able to kill anything other than perhaps scav infantry). So we could have birds with, erm... "bombs" dropping on to enemy troops. And camels spitting green phlegm...
If we could add a tornado or UFO, we could even have cows flying in to the air...
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