Making a new transport ship

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NoQ
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Re: Making a new transport ship

Post by NoQ »

carbon dude oxide wrote:its saying it cannot parse wrf/stats.wrf?
I won't repeat again, guess what i want to say yourself please.
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Andrie
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Re: Making a new transport ship

Post by Andrie »

These pages will be helpful: Modding Tutorial, Txt Editing, Scriptig Introduction.
"My IRC en multiplay naam is Andrie"

Groete Andrie
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carbon dude oxide
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Re: Making a new transport ship

Post by carbon dude oxide »

NoQ wrote:
carbon dude oxide wrote:its saying it cannot parse wrf/stats.wrf?
I won't repeat again, guess what i want to say yourself please.
im using the same model as the super transporter for now ^.^

its all been working fine untill i changed its propultsion type :D
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NoQ
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Re: Making a new transport ship

Post by NoQ »

No, not that. Try again?
Cause if i repeat it again, you'll never learn, i'm afraid. And i'm tired of asking for this again and again.
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Andrie
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Re: Making a new transport ship

Post by Andrie »

Hey have conpasion on him!

P.S. I also dont know.
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carbon dude oxide
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Re: Making a new transport ship

Post by carbon dude oxide »

i cant find what you said before T.T
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Andrie
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Re: Making a new transport ship

Post by Andrie »

NoQ wrote: don't forget to add the pies to piestats.wrf
I think he said that!
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carbon dude oxide
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Re: Making a new transport ship

Post by carbon dude oxide »

i haven't made any new pie's i have just used the super transport pie model which s already in that file :/
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Andrie
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Re: Making a new transport ship

Post by Andrie »

Use the default .pie!

Code: Select all

/***********************************************************/
/*  You may have to modify this file for it to be correct! */ 
/*******************       wrf\piestats.wrf      *******************/


directory	"components/bodies"
file		IMD	"name the .pie"
:hmm:
Hope this is right.
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Groete Andrie
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carbon dude oxide
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Re: Making a new transport ship

Post by carbon dude oxide »

Code: Select all

file		IMD	"drtrans.pie"
the pie file im using i already listed in there its the super transport model that i am using... when i come to make a new model i will add it into there because i had that problem last time.

il post my mod at the moment :D once i get it working i will make a new pie model especially for it ^.^


the only othr thing i remember noq saying is about posting the mod so others an have a look at it
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Andrie
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Re: Making a new transport ship

Post by Andrie »

Code: Select all

--- Starting log ---
info    |03:11:35: [loadDroidWeapons:1511] Weapon is invalid for air propulsion for template ATESTVEHICLE
info    |03:11:35: [loadDroidWeapons:1511] Assert in Warzone: droid.cpp:1511 (checkValidWeaponForProp(pTemplate)), last script event: '<none>'
info    |03:11:35: [resLoadFile:474] The load function for resource type "STEMPWEAP" failed for file "assignweapons.txt"
info    |03:11:35: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal   |03:11:35: [resLoad:130] Failed to parse wrf/stats.wrf
fatal   |03:11:46: [startGameLoop:766] Shutting down after failure
Do you see the problem?
"My IRC en multiplay naam is Andrie"

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carbon dude oxide
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Re: Making a new transport ship

Post by carbon dude oxide »

its going to be a part of a stargate mod :D (just for some fun) i had an idea on how to make th units transport between two stargates so i thought make a super fast invisible transport ship and transport the units using that ^.^ once i get the transporter working i can start on the other parts of the mod :D
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carbon dude oxide
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Re: Making a new transport ship

Post by carbon dude oxide »

Andrie wrote:

Code: Select all

--- Starting log ---
info    |03:11:35: [loadDroidWeapons:1511] Weapon is invalid for air propulsion for template ATESTVEHICLE
info    |03:11:35: [loadDroidWeapons:1511] Assert in Warzone: droid.cpp:1511 (checkValidWeaponForProp(pTemplate)), last script event: '<none>'
info    |03:11:35: [resLoadFile:474] The load function for resource type "STEMPWEAP" failed for file "assignweapons.txt"
info    |03:11:35: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal   |03:11:35: [resLoad:130] Failed to parse wrf/stats.wrf
fatal   |03:11:46: [startGameLoop:766] Shutting down after failure
Do you see the problem?
what file is this?? i canno find this log file :/
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Andrie
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Re: Making a new transport ship

Post by Andrie »

And your logs are in documents, your warzone file, logs.
First you problem I think is, in your mod you have two files:
messages
stats
but where is the file named:
wrf?
"My IRC en multiplay naam is Andrie"

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carbon dude oxide
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Re: Making a new transport ship

Post by carbon dude oxide »

what am i ment to put into the stats.wrf? i dont understand what is meant to go in there T.T