Polygons n...
on each line blablabla ... INTEGER... I've got floats there still
![shock :shock:](./images/smilies/shock.gif)
next try follows
![Laughing :lol2:](./images/smilies/icon_laugh.gif)
the remedy 0.xxxxx values multiplies by 256Puhdoo wrote:but the U/V coordinate-part was with 0.xxxxx values
Sounds like a job for a python script.I'll probably write a program to recalculate the UV-coords from 0.0-1.0 to 0-255, doing this manually is bad
I admire your determination! Although, a lazy person would just look at the PIE format document on the wiki.Through trial-and-error (and using WMIT to view my results), I eventually figured out how these .pie files are structured.