A few days ago I started creating a mod. It should finally include some new stuff, e.g. a Body for units.
But before modelling more detailed objects I wanted to know the process.
So I already installed Blender and made my first Body. I didnt want to use the default cube directly, still
my model isnt much more than that
I also installed WMIT and was able to view some existing models, e.g. the viper body.
So I baked the AO from my model, gave it a green color in GIMP, nothing complex, and was able to
view my model in WMIT correctly.
To check it ingame I made a little mod.wz including a 'drlbod01.pie' (which is my own model.pie, going to replace viper)
and a 'page-14-droid-hubs.png' with the green AO-based texture I made. Those are in the respective folders of course
(/components/bodies, /texpages).
Now the viper is successfully replaced with my model.
Only the texture isn't applied as desired. I tried different colorings, but it seems to take just the color
of the left top pixel in my 'page-14-droid-hubs.png'-file and applies this color to the whole body.
Now I'm not sure where the information is stated, which part of the texpage it should use for a specific model.
In the .pie's I couldn't find such information. (btw I just copied the connectors from the standard viper-body into my
own .pie so that at least the turrets show up)
When I look at the original 'page-14-droid-hubs.png' there are all bodies within just one file, so
somehow it must know which parts from that belong to viper, which belong to retaliation etc...
So how does it know that?
And how do I need to order my texpage-content to apply my "texture" correctly?



