Ivan Arreguin-Toft's strategic interaction theory of Asymmetric Warfare is presented in it's fullest scope in his book "How the Weak Win Wars". If you can't get your hands on the book there is his summary paper available as a free .PDF from Stanford University:
http://www.stanford.edu/class/polisci21 ... 202001.pdf
What Ivan did in a nutshell was analyze wars over a 200 year span (1800-1998) and what he discovered is summarized in the title of this topic thread: Combatants that were 10 Times Stronger were Winning Only 70% of the Time...
He proceeded to investigate the whys and wherefores of the 30% losses and thus the title of his work - "How the Weak Win Wars".
Here, let me provide a synopsis:
Interestingly, the WZ Campaign's GPMs made use of this phenomenon, that is operating from a weaker position, some years before Ivan's work was published. I contend that this mechanism is in effect central to the campaign remaining compelling and fresh some 14 years after it's retail release.The essence of the strategic interaction thesis maintains that “same approach interactions (indirect-indirect or direct-direct) imply defeat for weak actors because there is nothing to mediate or deflect a strong actor’s power advantage”. On the other hand, “opposite-approach interactions (direct-indirect or indirect-direct) imply victory for weak actors because the weak refuse to engage where the strong actor has a power advantage."
How satisfying is it to prevail over superior force strength? Very.
As satisfying in the context of a game as it is in RL. (Another quick example from a different strategy game would be the Queen's Gambit prevailing in master-level play.)
So.... this experience exists in Campaign and is readily created in SP SKI mode vs bots.
Does it exist MP? No.
Is it worth creating such a possible experience in MP mode? I believe yes.
How?
Well for many years I have thought the answer would be in the continued development of Commander mechanics. What experimental work has been possible over those years has not dissuaded me of the viability of that premise. However this line is at an impasse because of a lack of data from competitive MP play-testing for progressive Commander modification refinements. My purpose here is not to rehash any of this particular line of development. If your interested in where that's been left at, you can check-out this thread:
viewtopic.php?f=30&t=9119&p=102362#p102362
That said, my purpose in this thread is to explore other possible avenues of development to achieve this end (other than Commander modification-development solutions) that I may be blind to because, like all human beings, I too am hard-wired for what is known in the Cognitive Sciences as Confirmation Bias. (SEE: http://en.wikipedia.org/wiki/Confirmation_bias )
So I put forth for discussion - are there any other avenues to pursue to create the possibility of prevailing from a position of inferior force strength ? (Along the lines of 30% of the time, let's say.) This assumes, of course, a start of game level playing field for all combatants. It also assumes solutions not involving Commander mods.
Let's frame these possibilities as David versus Goliath GPMs.
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