Modified trunk maps

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zydonk
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Modified trunk maps

Post by zydonk »

After a discussion with Iluvalar elsewhere, I have slightly modified the cockpit and cockate maps. The main aim is to reduce the amount of oil in the centre of both maps. The centre will still be dominated by one player - though always contested - but with reduced reward. I have redistributed this oil to the platforms that abut the centre. Hopefully this will bring these vantage points more into play.

cockatx especially seems a much more active game now, maybe as much for the changed balance in oil resources as for its redistribution.

Remember that these are essentially ski maps and give the best play when loaded into 239 modded 1.10 (they can provide long end games). But they should also give a different - hopefully better - mp experience now.
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Per
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Re: Modified trunk maps

Post by Per »

Could you please also add some structures for bases and advanced bases starts?
zydonk
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Re: Modified trunk maps

Post by zydonk »

Per wrote:Could you please also add some structures for bases and advanced bases starts?
Don't usually do that, but I will give it a go...
zydonk
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Re: Modified trunk maps

Post by zydonk »

Herewith versions of the modified maps with Bases/Advanced bases added. I've reverted to the original names, mainly because they are now as they should have been in the first place. Good gaming.
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zydonk
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Re: Modified trunk maps

Post by zydonk »

Having completed cockpit and cockate properly, I thought it would be a good idea to do the same with squared. Note that because this is solely a custom map, I have amended the name slightly to distinguish it from the older version. Now we can let loose the dogs of war from the very start...

Good gaming.
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sg1efc
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Re: Modified trunk maps

Post by sg1efc »

Thanks a lot Zydonk. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
zydonk
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Re: Modified trunk maps

Post by zydonk »

Good to know they are useful. Good gaming y'all.