Merowingg's Maps

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NoQ
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Re: Merowingg's Maps

Post by NoQ »

The campaign transport takes 10 units of any size. The skirmish tank transport has 10 slots, medium body tanks occupy 2 slots each, and large body tanks occupy 3 slots each.
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aubergine
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Re: Merowingg's Maps

Post by aubergine »

The tank transport is DROID_SUPERTRANSPORTER?
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

Ok thank you NoQ for the answer, I had no idea, what about the cost of it, is it even more expensive than droid transport?

Aubergine I am very happy to see you Sir, I think a cyborg transport is a cyborg transport, but I am not sure if I understand you correctly.

And I would like to ask, can I load cyborgs onto tank transport? and if not, then why? seem very illogical then..

Ah and sory for not making any map recently, but I was hell busy, and then I wen onto dark side ;) with some three days celebrating the end of the academic year, all is very well, but I do not know the results of my Italian language exam yet..

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Re: Merowingg's Maps

Post by Giani »

Merowingg wrote: And I would like to ask, can I load cyborgs onto tank transport?...
Yes :)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

s it even more expensive than droid transport?
And it looks like the single player tank transport yes?

Gentlemen I want to say I was busy dealing with matters I couldn't do while the last weeks on my studies.

Now I am having two weeks time wacation, so few more things to deal with, and I will create something :)

I cannot wait :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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TEXanian
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Re: Merowingg's Maps

Post by TEXanian »

WoW ... Tank Transporters for Multyplayer,Endless Flow of Mero's Great Maps .... being away for so much time makes you feel even more Proud for the game you used to Play at good) Nice Work WZ-Team , Keep it up !
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

Hi TEX :) yes if you happen to play Warzone nowadays you would not miss many things.. like in old very very good times..

Gentlemen life cause me to delay a creation little more.. I think there was no such big absebce of mine here since the very beginning of this thread :hmm: :augh:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Re: Merowingg's Maps

Post by Merowingg »

Wow..! looking for an inspiration, and going through my thread I have just realised it had already over 40 000 visits! I looked and first 10 000 was spotted, then 20 000, and then there is no spoting for 30 000 and 40 000 and i am not sure if it is good or bad ;)

I want to thank all the players for visiting the thread and downloading my maps.

Two years ago I would never believe that I will make so many maps and that the maps will be downloaded and played so many times.

At the same time why so serious? and why so silent?

Shall I be scared? provide a map :hmm: :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

Hello Gentlemen :)

A modest come back :3 Moonlit Squared is simply modified Sunny Squared, I wanted to make separate map with two ways to a base, but finally looking at my draws I decided to modify the previous map.

The map is for eight players, twenty four oils per player in base and another three per player on the cliffs. Advanced bases with the simplest defences and gateways are included.

Enjoy more safe base ways :)
warzone2100 2012-08-09 16-09-06-04.jpg
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Last edited by Merowingg on 10 Aug 2012, 00:13, edited 1 time in total.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

Hello Gentlemen :)

And back on track again :)

The map is called as it is called because.. :hmm: simply look at the preview :3 ;)

But do not underestimate it, the goo, it! It gives at least one interestic tactic possibility if battled wisely :3

The map is 180x180, for four players but no scavengers included. Advanced bases and gateways are implemented. It is 19 oil per player, six in base.

Have fun!

Damn I love what I do :!!!:
warzone2100 2012-08-10 00-02-54-88.jpg
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“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

Hello Gentlemen :)

I am very happy to introduce a 1v1 map. I know I know I have neglected this target mapmaking area but I did my best to win you back :3

The map is called Cyclops because ov very obvious reason, a clever eye will see the eye of the Cyclops in a short notice. The Cyclops divided the two players into equal halves, the exact middle is above his eye so he can see closely the warfare events.

Cyclops is a clever creature, if needed he can call scavengers who protect his eye with dense structures and reasonable units amount.

The map is 100x250, the 250 makes it very very long, the way back make it even longer! Be wise to maintain the whole path or you may end badly with enemies at yours base gates. As mentioned, scavengers are included, also advanced bases and gateways.

The map is 15 oils per player, 4 in base, 1 in area accesible only by plane, 1 well defended by Scavengers and one a little bit less. The rest is here there and everywhere. You know me, so it is wise to visit all unexpected places. I mean all.

The division between the bases is thicker to make it harder for those who like long range tricks.

Have fun Gentlemen :)

I would like to hear someone from time to time here which would be nice.. :3

Regards

Mero RekamPam <<
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“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
Special K
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Re: Merowingg's Maps

Post by Special K »

Hey! I really like your maps. Especially because I like high oil maps! :D

I've got to report an issue though. When I play the Squared V3 map, I can't save for some reason. All other maps I've tried so far work, only this one doesn't. Using Squared V11 which is basically the same save for the advanced bases, it's a workaround for me (as I only play without bases). I just wanted to let you know.
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Re: Merowingg's Maps

Post by Merowingg »

Hello Special K :) I am really happy to hear :3

Speaking about this saving issue, thank you for telling me, I will ask around about this saving matter as the map is qute old, and also a lot have changed during that time in the game in both versions. Can you please tell me in which version does it happen? Because maybe it is to be reported to other people, but may be not, and so far I have no clue or shall I see I am very surprised :hmm:

Greetings.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

Special K The problem is already ticked/ reported.

And I have just realised that if you like my maps only because of high oil (in the past mainly then?) then I am a little bit sad :hmm: ;)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
Special K
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Re: Merowingg's Maps

Post by Special K »

Didn't know it's already reported, sorry!

Nah, it's not only high oil, by the way I've found your maps only a few days ago, I didn't pay attention which ones are new or old. :lol2:
I'm more of a defensive player (which is why I don't really play multiplayer), I like to research techs and raise my force's attributes to the maximum before going on an attack (though it's hard to accomplish in Warzone because of the large tech tree. You can't wait forever after all). That's why I like the Squared maps, your base is in a location with natural walls in form of cliffs, which means you can prepare your force better.
It's also fun if you just do nothing and turtle to see what the AI's doing. I've recently found the Nullbot AI, choosing MC and MR builds in turns. Funny to see them leaving their bases in late game with Rail Guns or Scourge missiles, and then retreating after one or two units of either side are destroyed. They also build a lot of artillery (mortars/howitzers and missiles) and may god have mercy with the enemy who happens to trigger another enemy's CB tower. Reminds me of the worst case scenario during the Cold War for some reason, haha. Usually the howitzers win.